PlunderEngine 0.1.21+mc26.2
Curse Maven Snippet
What's new
MCWIND_PROVIDER_VERSION 12200, was 11900.
Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls mcw_frost*. That family was WIP and has been replaced whole; it still is WIP.
Requires PlunderEngine 0.1.21. Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: +mc26.2, +mc26.1.2, +mc1.21.11 or +mc1.21.1, and -neoforge- for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header.
- NeoForge. Every Fabric version gets a NeoForge build, with the same features.
- Minecraft 1.21.1. Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions.
- No crash at startup beside particle_core.
- Nether portals move air. An overworld portal sucks air in and a Nether portal breathes it out.
mcw_portalPushgives a pack the same push, andmcw_grassPushalready adds it. - What a portal swallows comes back out burning. Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke.
- A creative flying player wake stops having infinite vertical reach
- The wave distance is a slider, on a new Performance tab, with the shadow pass on its own. It was a pack
#definebefore.mcw_waveFadereads it andmcw_waveFadeShadowis the shadow half. - Shorelines interpolate smoothly.
mcw_readWaterreturns one value per block, so foam built on itsopenstepped at every block edge.mcw_readWaterSmoothreads the same channel filtered between blocks and returnsopenandsurfaceYonly, so a shore ramp runs continuously out from the waterline. Itsknownmeans water is near, so foam reaches the bank. Reported by JoshTheB. mcwind.fieldlut, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps.- Frost is lip and plaster now. The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP.
- Shared wind grid, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
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