plincoupgrade-1.0.0.jar
Curse Maven Snippet
What's new
1.0.0 - Initial release
Added
- Upgrade Table block with a hand-made 3D model, facing the player when placed, enchanting particles, and contents dropped when broken.
- Upgrade system from +1 to +13 for weapons, tools, shields, bows, tridents and armor, including items from other mods.
- Four new items: Upgrade Stone (+1 to +5), Superior Upgrade Stone (+6 to +9), Heroic Upgrade Stone (+10 to +13) and Protection Stone.
- Success chances and costs per level, from 100% at +1 down to 5% at +13, each needing stones plus a currency.
- Risk system:
- +1 to +5: a failure only costs the materials.
- +6 to +13: a failure removes all upgrades.
- With a Protection Stone: the item drops a single level, never below +5 (or +9 from +10 onward).
- Stat bonuses: +0.5 attack damage per level on weapons and +0.5 armor per level on armor. Damage is merged into the base stat, so the tooltip shows one clean green value.
- Configurable special effects (
config/plincoupgrade_special.json):- Format:
item → level → id → value. - Attributes and potion effects from any mod or vanilla, detected automatically.
- Cumulative across levels, and only for the items you list.
- Advanced options:
operation,chance,duration,amplifierandtarget. - A default config is generated on first launch.
- Format:
- Configurable currency (
config/plincoupgrade-common.toml,currency_item), emerald by default. - Custom interface:
- Stone, Item and Protection slots.
- A 13-segment level bar.
- An info panel with next level, success chance, costs and failure risk.
- Costs shown in green or red depending on what you have.
- Text that shrinks automatically if it doesn't fit.
- Animated result message (success, failure, protected, critical failure) drawn above everything else, with color flashes.
- Upgrade button disabled while materials are missing or while the result message is on screen, which acts as a short cooldown between attempts.
- Tooltips:
- Level bar and active bonuses.
- Next bonus to unlock.
- Hold Shift to see every level, grouped and aligned (green if reached, gray if locked).
- Unknown IDs shown as
? mod:id.
- Item names show
+Ncolored by level, in bold at +13. - Feedback: particles and sounds for every result, bigger effects from +5, +7, +10 and +13, a server-wide announcement from +10, and a dragon growl with a visual lightning strike at +13.
- Languages: English and Spanish.
Known limitations
- Potion effects only trigger on melee hits. Passive effects from worn armor are not supported yet.
- Armor bonuses show as a separate blue line in the tooltip.
- Anvil protection covers survival play only. Commands and creative mode can still change names.
- Config changes require a game restart.
- Renaming upgraded items in the anvil is blocked so the level can't be faked. Repairing and enchanting still work.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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