promotional bannermobile promotional banner

Plinco's Upgrade Table

Upgrade any weapon or armor from +1 to +13 at a magic table using upgrade stones, with risky odds, protection stones and fully configurable bonuses from any mod.
Upgrade Table

Upgrade Table

Upgrade Table Recipe

Upgrade Table Recipe

Upgrade Stone Recipe

Upgrade Stone Recipe

Superior Upgrade Stone Recipe

Superior Upgrade Stone Recipe

Heroic Upgrade Stone Recipe

Heroic Upgrade Stone Recipe

Protection Stone Recipe

Protection Stone Recipe

Description

Plinco's Upgrade

Turn any weapon or armor piece into a legendary item. Plinco Upgrade adds an Upgrade Table where you can enhance gear from +1 up to +13 using upgrade stones and a currency of your choice. The higher you go, the lower the odds, and failure can cost you everything unless you bring a protection stone.

Works with vanilla gear and with items from other mods.


The Upgrade Table

image

Custom interface

image

  • Three slots: Stone, Item and Protection.

image

  • A 13-segment level bar showing the item's current level and the next one.

image

  • An info panel with the next level, success chance, material costs and the risk of failure.
  • Costs turn red or green depending on what you have.

Upgrade stones

Item Used for
Upgrade Stone Levels +1 to +5
Superior Upgrade Stone Levels +6 to +9
Heroic Upgrade Stone Levels +10 to +13
Protection Stone Protects your item from losing its upgrades

image

Each level has its own success chance, stone cost and currency cost. Chances go from 100% at +1 down to 5% at +13.

Risk and protection

  • +1 to +5: a failure has no effect, and you only lose the materials.
  • +6 to +13: a failure removes all upgrades from the item.
  • With a Protection Stone: the item only drops one level, and never below +5 (or below +9 when attempting +10 or higher). The stone is consumed.

Stat bonuses

  • Every level gives +0.5 attack damage on weapons or +0.5 armor on armor.

Special effects, 100% configurable

The mod does not hardcode any special effects. You decide which items get which bonuses at which levels, using attributes and potion effects from any mod (or vanilla) use "customName": " " for custom names(v1.0.1).

Weapons Config file: config/plincoupgrade_special.json

Example for modpacks:

"minecraft:netherite_sword": { "9": { "minecraft:generic.attack_damage": 1.0 }, "10": { "minecraft:generic.attack_damage": 2.0 }, "11": { "minecraft:generic.attack_knockback": 0.5, "minecraft:wither": { "duration": 80, "amplifier": 0, "chance": 25 } }, "13": { "minecraft:generic.attack_damage": 10.0, "minecraft:generic.attack_knockback": { "value": 0.5, "customName": "Super Push" }, "minecraft:slowness": { "duration": 60, "amplifier": 1, "chance": 40, "customName": "Frost Touch" }}}

Currency and damage config file: saves\New World\serverconfig

Example for modpacks:

[general] #Item used in the table. #Example: minecraft:emerald, minecraft:gold_ingot, minecraft:diamond currency_item = "minecraft:emerald" [bonuses] Attack damage added per upgrade level on weapons. Range: 0.0 ~ 100.0 attack_per_level = 0.5 Armor added per upgrade level on armor pieces. Range: 0.0 ~ 100.0 armor_per_level = 0.5

Feedback

Need a feature, or found a mod that doesn't work well with Plinco's Upgrade? Please let me know in the comments or open an issue, and I'll take a look.

If you report a modded item, include its ID (for example mod:sword) and what went wrong. That makes it much easier to fix.

Feel free to use in any modpack :D

Plinco's Upgrade Table Team

profile avatar
  • 1
    Projects
  • 301
    Downloads