Description
Plinco's Upgrade
Turn any weapon or armor piece into a legendary item. Plinco Upgrade adds an Upgrade Table where you can enhance gear from +1 up to +13 using upgrade stones and a currency of your choice. The higher you go, the lower the odds, and failure can cost you everything unless you bring a protection stone.
Works with vanilla gear and with items from other mods.
The Upgrade Table

Custom interface

- Three slots: Stone, Item and Protection.

- A 13-segment level bar showing the item's current level and the next one.

- An info panel with the next level, success chance, material costs and the risk of failure.
- Costs turn red or green depending on what you have.
Upgrade stones
| Item | Used for |
|---|---|
| Upgrade Stone | Levels +1 to +5 |
| Superior Upgrade Stone | Levels +6 to +9 |
| Heroic Upgrade Stone | Levels +10 to +13 |
| Protection Stone | Protects your item from losing its upgrades |

Each level has its own success chance, stone cost and currency cost. Chances go from 100% at +1 down to 5% at +13.
Risk and protection
- +1 to +5: a failure has no effect, and you only lose the materials.
- +6 to +13: a failure removes all upgrades from the item.
- With a Protection Stone: the item only drops one level, and never below +5 (or below +9 when attempting +10 or higher). The stone is consumed.
Stat bonuses
- Every level gives +0.5 attack damage on weapons or +0.5 armor on armor.
Special effects, 100% configurable
The mod does not hardcode any special effects. You decide which items get which bonuses at which levels, using attributes and potion effects from any mod (or vanilla) use "customName": " " for custom names(v1.0.1).
Weapons Config file: config/plincoupgrade_special.json
Example for modpacks:
"minecraft:netherite_sword": {
"9": { "minecraft:generic.attack_damage": 1.0 },
"10": { "minecraft:generic.attack_damage": 2.0 },
"11": { "minecraft:generic.attack_knockback": 0.5, "minecraft:wither": { "duration": 80, "amplifier": 0, "chance": 25 } },
"13": {
"minecraft:generic.attack_damage": 10.0,
"minecraft:generic.attack_knockback": { "value": 0.5, "customName": "Super Push" },
"minecraft:slowness": { "duration": 60, "amplifier": 1, "chance": 40, "customName": "Frost Touch" }}}
Currency and damage config file: saves\New World\serverconfig
Example for modpacks:
[general] #Item used in the table.
#Example: minecraft:emerald, minecraft:gold_ingot, minecraft:diamond
currency_item = "minecraft:emerald"
[bonuses] Attack damage added per upgrade level on weapons.
Range: 0.0 ~ 100.0
attack_per_level = 0.5
Armor added per upgrade level on armor pieces.
Range: 0.0 ~ 100.0
armor_per_level = 0.5
Feedback
Need a feature, or found a mod that doesn't work well with Plinco's Upgrade? Please let me know in the comments or open an issue, and I'll take a look.
If you report a modded item, include its ID (for example mod:sword) and what went wrong. That makes it much easier to fix.







