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Plinco's Upgrade Table

Upgrade any weapon or armor from +1 to +13 at a magic table using upgrade stones, with risky odds, protection stones and fully configurable bonuses from any mod.
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plincoupgrade-1.0.0.jar

File nameplincoupgrade-1.0.0.jar
Uploader
plinplomplinplom
Uploaded
Nov 11, 2026
Downloads
7
Size
69.3 KB
Mod Loaders
Forge
File ID
9566694
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:plincos-upgrade-table-1799425:9566694")

Learn more about Curse Maven

What's new

1.0.0 - Initial release

Added

  • Upgrade Table block with a hand-made 3D model, facing the player when placed, enchanting particles, and contents dropped when broken.
  • Upgrade system from +1 to +13 for weapons, tools, shields, bows, tridents and armor, including items from other mods.
  • Four new items: Upgrade Stone (+1 to +5), Superior Upgrade Stone (+6 to +9), Heroic Upgrade Stone (+10 to +13) and Protection Stone.
  • Success chances and costs per level, from 100% at +1 down to 5% at +13, each needing stones plus a currency.
  • Risk system:
    • +1 to +5: a failure only costs the materials.
    • +6 to +13: a failure removes all upgrades.
    • With a Protection Stone: the item drops a single level, never below +5 (or +9 from +10 onward).
  • Stat bonuses: +0.5 attack damage per level on weapons and +0.5 armor per level on armor. Damage is merged into the base stat, so the tooltip shows one clean green value.
  • Configurable special effects (config/plincoupgrade_special.json):
    • Format: item → level → id → value.
    • Attributes and potion effects from any mod or vanilla, detected automatically.
    • Cumulative across levels, and only for the items you list.
    • Advanced options: operation, chance, duration, amplifier and target.
    • A default config is generated on first launch.
  • Configurable currency (config/plincoupgrade-common.toml, currency_item), emerald by default.
  • Custom interface:
    • Stone, Item and Protection slots.
    • A 13-segment level bar.
    • An info panel with next level, success chance, costs and failure risk.
    • Costs shown in green or red depending on what you have.
    • Text that shrinks automatically if it doesn't fit.
  • Animated result message (success, failure, protected, critical failure) drawn above everything else, with color flashes.
  • Upgrade button disabled while materials are missing or while the result message is on screen, which acts as a short cooldown between attempts.
  • Tooltips:
    • Level bar and active bonuses.
    • Next bonus to unlock.
    • Hold Shift to see every level, grouped and aligned (green if reached, gray if locked).
    • Unknown IDs shown as ? mod:id.
  • Item names show +N colored by level, in bold at +13.
  • Feedback: particles and sounds for every result, bigger effects from +5, +7, +10 and +13, a server-wide announcement from +10, and a dragon growl with a visual lightning strike at +13.
  • Languages: English and Spanish.

Known limitations

  • Potion effects only trigger on melee hits. Passive effects from worn armor are not supported yet.
  • Armor bonuses show as a separate blue line in the tooltip.
  • Anvil protection covers survival play only. Commands and creative mode can still change names.
  • Config changes require a game restart.
  • Renaming upgraded items in the anvil is blocked so the level can't be faked. Repairing and enchanting still work.

This mod has no additional files