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PlayerSettlements

Overhaul of base creation aimed to enhance multiplayer experience.

Think of Settlement's as Kingdoms or Neighborhoods that multiple allied players would build their bases in.

Settlement's main goal is to fix the issue of multiplayer servers where players just play solo while on a server; going millions of blocks out and rarely interracting with one another. This mod adds the following functionality to fix that issue:

 

Base Restrictions

  • First we make it so players only build bases in settlements using the following methods:
  • You can make it so that all blocks outside of settlements deteriate
  • You can make it so that players cannot build certain blocks (beds, chests, etc.) outside of settlements

Zone Restriction

  • You can define a restricted zone where settlements can only be placed there, thereby making it so bases can only be placed there too
  • Alternatively you can make it so that the first person to create a settlement defines the zone and all other players must build near them

Settlements Requirements

  • In vanilla minecraft you can just build a base. But in Settlements before you declare a settlement their are the following (optional) restrictions:
  • Require a number of willing players who will be apart of your settlements
  • Require settlement flags to create setltments.

Base individuality

  • Settlements are not bases rather kingdoms or neighborhoods
  • Bases can still be placed within settlements and each player can even define their own region
  • Settlements can even grow with each player

The mod also adds additional features

Mob Spawning Zones

  • Want to play a Plants Versus Zombies mod and make it so zombies only spawn in a specified strip, you can do that!
  • Want to make hord nights where every 7 days mobs spawn within a perrimiter outside of the selttment and attack, you can do that too!

Wars without Ruin

  • With the Wars without Ruin mode activated it lets settlements start wars between one another
  • War period is decided
  • win condition is decided
  • Participants is decided. Any member of a settlement can simply deny to participate and they will become a ghost unable to be killed. Maybe even add a way where that players room or section of the settlement is untouched
  • Rewards / Bets are also decided. Anything from The winner gets the contents of this chest (which is locked upon the agreement but before the win condition is decided). To even the winner claims the losers settlement and they unify
  • At the end of the war all destroyed blocks are automatically fixed

Auto-Repairing Bases

  • Fight hords of enemies that break down your base to kill you then at the end of the hord watch your beautiful base repair itself. Optionally make it require the blocks it needs to repair itself be inside of chests in the settlement or base
  • Or add special blocks or even RF that's required to allow the base to repair itself
  • Or disregard this mechanic entirely and just use blueprints. Blueprints will create transparent blocks in holes that let the player know what block was there before the horde night or war.

PlayerSettlements Team

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New to modding but not to Java, looking to create mods and modpacks I wish existed

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