Player Proxies

4,023 Downloads Last Updated: Oct 4, 2014 Game Version: 1.7.10  


Universal Interface

Exposes the IFluidHandler and I(Sided)Inventory interfaces from blocks (and some entities), allowing you to remotely access it's content.
- Has special code to connect to jukeboxes, minecarts, players and the vanilla enderchest (place an enderchest ontop of the universal interface and link a player)
- No I won't add more than fluid handlers and inventories. You can't plug energy, essentia, pressure or whatever in it.
- Yes it's going to be nerfed in a future update (I don't know how I'll implement that yet. Probably upgrades ?)
- It doesn't work cross-dim (except for players). Maybe I'll add this in a future update too (another upgrade ?)

Now you've probably seen this in other mods already, and this one is pretty op so don't mind going to the config and disabling it.

Fluid diffuser

Plug a fluid pipe, have fun !
It will apply the fluid effects on the entities around it, it will consume power and the fluid.
Exemple use: Piping MFR milk in will apply the haste effect in a 8 blocks radius

Proximity sensor

I grew tired of placing a computer, labelizing it, placing an OpenCCSensor, pastegetting the startup program for each of my doors. So I made this simple block. It emits a redstone signal if it detects an entity nearby.

You can change the radius by (sneak)-right-clicking a side and you can define what, or who, the block should detect using a link wand.

Biome Scanner, Biome replicator

The biome scanner is just an interface which will give you a few details about where yoi placed it (biome type, temperature, rainfall, etc). It follows forestry's display for temperature and rainfall.
Additionaly, you can place a Biome signature handler (wither loot) in it to copy the biome you're in and replicate it somewhere else using the Biome Replicator (requires power)

Yes this is op, and you can disable it in the config.


It emulates a player's inventory. Which means the items in it /will/ tick.
Exemple use: repairing a TiCon tool, or really anything that requires being in the player inventory to apply it's effect. (TT's feline amulet is what made me want this. No more creepers exploding my chests now)

Gravitational field handler

Changes gravity level in it's field of action.
OpenPeripheral & OpenComputers integration is planned, it'll allow you to change the gravity level.


This is a complete ripoff from TF shields, of course you can disable them. There is also an option to overwrite the TF shield with this one.
It has only one more feature from the tf shields: it can be locked. Which means nothing will destroy this block until unlocked (you lock/unlock simply by right-clicking the face to lock).
What's the point of locking ? Well tools that destroy more than 1 block at a time won't be able to let your evil ennemies penetrate your carefully shielded base.

Fluid Hopper

It's a hopper. It moves fluids around.

Potion Diffuser

This was part of the fluid diffuser but I moved it to an item. It will auto-drink potions in your inventory. You find these in pyramids

The Omnibucket

To be honest, the fact that it can move around, pick up and place any fluid is more of a side effect than an intended feature because of the way I implemented this item.

You can bind it to any IFluidHandler and it will try to keep itself filled with the contents of that fluid handler each time you use it.
There is also a mode where it will try to keep itself emptied. (sneak + right click in the air to change mode, sneak + right click a fluid handler to bind).

The bucket connection has a 16 blocks radius (configurable) and doesn't work cross-dim (configurable)

Oh. And it will also insert and extract fluids from fluid handlers when you right click them. This is also a side effect and it's uber cool. You can finally take back that extra lava bucket you misplaced in your igneous extruder.

It requires dragonscale to craft, you can find that stuff in the end. By killing a ton of endermen (or one enderdragon).

DragonScale hoe

Turns dirt, grass, podzol and mycelium into coarse dirt.


I rewrote the vanilla beacon. Instead of selecting what effect you get in a GUI, there is a recipe system where you place an item in the beacon and depending on the items in contains, it will apply positive and/or negative effect to the entites around it.

I plan on adding a way of discovering the recipes available but for now, if you can place an item in it, it means there is a recipe using that item.
Recipes unlock themselves depending on the beacon base size. Go ahead and try and place sugar in the beacon.
You can insert up to 4 items (that doesn't mean you will have 4 effects though). You can also use coal blocks as a beacon base. Except I doubt you'll like what you get if you do that.

Yeah that's a bit complicated, this block is more or less still a work in progress. I also plan of moving the recipes to a config file so you can freely add or remove some.

Config file

Almost everything can be disabled.
Most of the things are configurable.


Most of my textures are ugly, a few people helped me on that already but there is still a lot of work to do. If you ever want to change the textures in the mod itself, please fell free to contact me

Modpacks & Source

You are allowed to use this mod in any modpack
The source code is available on github []


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