
Player Events
See on github for updated info and better formatting
Note: this mod is server side only and won't work on clients
A Fabric mod that executes and sends configurable commands and messages respectively on certain events triggered by a player, such as Dying, Joining a server, Killing another player, etc.
Supports color codes too!
Use /pe reload
or /player_events reload
to reload the mod config.
You can use /pe test <event>
or /player_events test <event>
to test the actions on a specific event, or use /pe test *
to test every event.
Current supported events
death
- Executed when a player dies.join
- Executed when a player joins.
kill_entity
- Executed when a player kills an entity.- Extra tokens:
${killedEntity}
- the killed entity.
kill_player
- Executed when a player kills another player.- Extra tokens:
${killedPlayer}
- the killed player.
leave
- Executed when a player leaves.