*** ShetiPhianCore Required! ***
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This mod adds
Fruit, Trees, Pergolas, Flowers, Pots, Clouds, Tools, and More.
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Fruit Trees
Trees will spawn in the world and and bear a variety of fruit;
Apple, Pear, Peach, Mango, Orange, Lemon, Cherry, Plum, Coconut, Banana.
All trees have there own unique wood, and wood objects; such as fences and doors.
Other non-tree fruit is also added.
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Pergola
Three blocks are added for building Pergolas; The Roof, Lattice Fence, and Lattice Fence Gate.
A connected model system is used to change the look depending on the surrounding pieces.
With a wide array of colors to choose.
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Flowers
Sixteen different color flowers generate in the world.
These can be used to make dye or for decoration.
For decoration there are 2 types of planter pots.
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Clouds
Light, Dense, and Storm clouds generate in the world.
These can be walked on with a Feather Talisman.
A variety of decorative cloud blocks can be crafted to make a house in the sky.
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Wood
Fruit tree wood products.
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Border Fences
Small fences for decoration and utility.
Climbing "over" them slows movement.
The blue ones transform mobs.
The red/gold one applies a speed buff. This can be boosted with a redstone signal.
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Doodad / Clutter / Gubbins
Sticks and Stones may break your bones, but breaking these give resources.
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Tools
Craft Bench
A crafting table with an inventory, a recipe can be set up for automation.
Craft Furnace
A furnace with multiple slots. It smelts 12 per coal, and 2 at a time.
Paintbrush & Paintings
Added earth and cloud paintings. The brush lets you cycle through Appearances.
Hammer
Just a hammer that can be used like a wrench, or is it something more... probably not.
Telescoping Scythe / Sickle
Useful for harvesting finished crops, or for clearing leaves and grass.
Multi-Tool
Usable as a pick, shovel, hoe, or weapon.
Mines a 1x3x3 chunk. Items go directly into inventory and are auto smelted.
Cloud Talisman
Allows you to walk on clouds; equipped on chest slot or neck if Baubles is installed.
Ender Monocle
Allows you to see enchants in the enchanting table added by the mod.
Colorizer
Used to color blocks such as wool, glass, pots, pergolas and more.
Staff of the Clouds
Can create of cloud blocks mid air.
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Click here for Known Compatibility Issues.
Submit localization files on github.
Do not post bugs in the comments, use the Issue Tracker.
#Found in the following biome types:
#Forest
Looking at this section, is there a way to specify these biomes more precisely?
I checked data but didn't see anything
Just as an example, I'd like to specify oranges to only naturally generate in the Mediterranean Forest from Biomes O Plenty.
In reply to Tyrius711:
Currently generation is only using biome categories, and its not possible to refine it further.
I might ass this a a future config option as I might need to rewrite the tree generator to fix a mod combability issue.
Compatability issues link is broken and returns back to this site
In reply to lsherozl:
Thanks for the heads up. It was still using the old CurseForge url format.
Is there plans to move this up to 1.18.2 in the near future? I know some mod devs (especially those working with world gen) dont want to move to 1.18.2 for a while.
In reply to EchoTheMythical:
How about the near past ;)
1.9.6 is the first 1.18.2 build, my 1.18 builds are flagged Beta which cause some programs to hide them, but until Forge is out of Beta I don't want to mark mine as release.
In reply to ShetiPhian
Ah makes sense it wasn't showing up anywhere even betas for me. :) thanks for the response!
Any idea why, while using this with shaders, any rocks on the ground like gravel or iron dusts all lose their textures and become boxes?
I'm on 1.18.1 so there's no OptiForge
In reply to FatherViolence:
The rocks/branches/bones/crystals don't use the default Minecraft json models, instead are using the Forge provided obj models.
Shaders might not be compatible with the Forge system.
In reply to ShetiPhian:
Got it, thank you!
Love this mod and I have for many years... Now if only it wouldn't use all the RAM in the known universe and then ask for even more! ;D
In reply to SkyeRise:
Yah it does have an oddly high launch requirements, but once past that it runs happily with other heavy mods. :)
Originally I thought it was texture related as the loading hangs for a bit there, but that didn't seem to be the case.
Currently I'm thinking the connected Pergola models are overloading Minecrafts state system. At launch those need to be processed, generating models, collecting textures, etc.
Its something I need to look into more, and if found to be the issue, find a way to migrate it without killing existing worlds.
(I should have stuck with tile entities, and used the same system MultiBeds and Platforms use)
so I've tried many many times now to install/uninstall/reinstall for 1.17 but it ALWAYS freezes on the red Mojang screen. I have to manually close it by clicking the "X" in the top corner, and then it says "java.jdk is not responding." then I click "close" then it says "game crashed due to an error. Error 0". this does not happen with other mods. I have tried with only this and ShetiphianCore and it still doesn't work. But it does work with Shetiphian alone and with other mods, but as soon as Terraqueous hits the mod folder it won't open. Any ideas? your mod looks amazing and I really wanted to try it! :)
In reply to azzy_swazzy:
Try setting ram to at least 4gb (by default the Mojang launcher sets it to 2)
I've noticed the game often hangs while stitching the textures, with less then 4gb.
I'm not sure why either; sure Terraqueous has a lot of textures but it seems on par for other large mods and those don't seem to have the issue.
It also only appears to be a launch requirement issue, as it works in a pack with many mods and only 4gb ram.
In reply to ShetiPhian:
ok for sure. thanks for the help!
In reply to azzy_swazzy:
Its been so long since I first ran into this issue I had forgotten about it, and now that I've been looking into it again I remember why I put it off.
I can't test it in IntelliJ because its stuck at 4g ram. gradle.properties has it set to 3 yet 4 is used. setting the Xmx in the run config changes nothing. even the vmoptions file is overridden.
I'm also not too proficient with the java profiler, so I haven't been able to spot something using a bit more ram then it should.
I have tried removing my images and nothing changed, so its not the files themselves, or them being stitched into the atlas.
Testing with MultiMC and all my mods, I was able to push as low as 2.5g[2560m] (well lower did launch but couldn't load worlds), and that is right at the edge so 3g[3072m] is probably the lowest you'd want to go.
This is something I'll take a crack at as ideas come to me.
works with biomes o plenty?
In reply to azzy_swazzy:
Has in the past, and as long as BOP is using the built-in biome categories it should sill.
In reply to ShetiPhian:
awesome, thanks!
Can i turn off the Clouds stuffs generating somehow?