/!\ 1.14 Status /!\
Not Yet Started, Currently Updating Other Mods
*** ShetiPhianCore Required! ***
This mod adds loads of things including;
Fruit, Trees, Pergolas, Flowers, Pots, Clouds, Tools, and More.
Type /FruzstratedsGuide in-game for recipes and info.
Fruit Trees
Trees will spawn in the world and and bear a variety of fruit;
Apple, Pear, Peach, Mango, Orange, Lemon, Cherry, Plum, Coconut, Banana.
All trees have there own unique wood, and wood objects; such as fences and doors.
Other non-tree fruit is also added.
Pergola
Three blocks are added for building Pergolas; The Roof, Lattice Fence, and Lattice Fence Gate.
A connected model system is used to change the look depending on the surrounding pieces.
With a wide array of colors to choose.
Flowers
Sixteen different color flowers generate in the world.
These can be used to make dye or for decoration.
For decoration there are 2 types of planter pots.
Clouds
Light, Dense, and Storm clouds generate in the world.
These can be walked on with a Feather Talisman.
A variety of decorative cloud blocks can be crafted to make a house in the sky.
Tools
Craft Bench
A crafting table with an inventory, a recipe can be set up for automation.
Craft Furnace
A furnace with multiple slots. It smelts 12 per coal, and 2 at a time.
Paintbrush & Paintings
Added earth and cloud paintings. The brush lets you cycle through Appearances.
Hammer
Just a hammer that can be used like a wrench, or is it something more... probably not.
Telescoping Scythe / Sickle
Useful for harvesting finished crops, or for clearing leaves and grass.
Multi-Tool
Usable as a pick, shovel, hoe, or weapon.
Mines a 1x3x3 chunk. Items go directly into inventory and are auto smelted.
Cloud Talisman
Allows you to walk on clouds; equipped on chest slot or neck if Baubles is installed.
Ender Monocle
Allows you to see enchants in the enchanting table added by the mod.
Colorizer
Used to color blocks such as wool, glass, pots, pergolas and more.
Click here for Known Compatibility Issues.
Submit localization files on github.
Do not post bugs in the comments, use the Issue Tracker.
Just curious: do you have any plans to port this to 1.14?
Had plans to port it to 1.13.
Still waiting on Forge subsystems to be finished.
Most of my mods waiting for the rendering system to be completed.
In reply to ShetiPhian:
Ah ok. Was just wondering as a mod i'm going to make for 1.12 and 1.14 was going to have compat for terraqueous fruits.
If your interfacing with the tree/leaf blocks directly, hold off on 1.14 support as things are going to be flattened out.
If your looking at the fruit items themselves; where you can, use their OreDictionary entries. This will allow you to also support the same fruit added by other mods. (like HarvestCraft)
Individual Entries:
"cropCherry", "cropOrange", "cropPear", "cropPeach", "cropMango", "cropLemon", "cropPlum", "cropCoconut", "cropBanana", "cropPineapple", "cropPricklyPear", "cropGrapes", "cropLifeFruit", "cropDeathFruit"
Extra Entries for HarvestCraft support:
"cropPear" = PricklyPear
"cropGrape" = Grapes
"listAllcitrus" = Orange & Lemon
"listAllfruit" = Everything except Life and Death Fruits
In reply to ShetiPhian:
Ok, I'll use the oredict then.
Is it fully compatible with Pam’s Harvestcraft mod?
It was and still should be
Coconuts can be duplicated indefinitely by placing them down and then breaking them, retrieving two coconuts per used coconut. Is this intentional?
Nope,
They are coded to only ever drop one, even enchants should be ignored.
Its been a while since I've looked at them, maybe something changed causing the glitch, or maybe an odd mod conflict.
Hi!
I am a Chinese Minecraft player.Your mod is so great! Can I reprint it to MCBBS(the biggest Minecraft forum in China)?
I will indicate the author and the orginal source ,and I will make the Chinese translation of this mod.After finishing the translation, I will send it to you. You may add it to the mod if you want.
Also,I will give a backup link since it's slow to connect to foreign links in China.
If there is something more I can do, please let me know.Thanks in advance. Looking forward to your reply!
There was someone else working on it.
https://minecraft.curseforge.com/projects/terraqueous?page=2#c280
Though the project page was created, It doesn't appear it was ever made live.
If they are no longer working on it, I see no issue with you taking over. Best to check with the MCBBS admins to see the status of the original project first.
Is there a wiki for this mod? I’d like to know what a lot of Terraqueous’ blocks and items do.
I love the mod, by the way! 💙
In reply to Dimentive:
There's no up to date wiki, but If you tell me what you're looking for info on I can help.
How do I get rid of the clock GUI in the corner? I'm using a mini map so it does get in the way.
In reply to snowybird12:
I am enjoying this mod, but the spawn rate of the flora is insane. After completely clearing an area for building, it only takes a couple rl hours for the area to be *covered* in flowers from this mod. I don't recall easy config access; maybe I missed it? I'll double-check when I login next, but I wanted to bring this up.
Config > Tweaks > Plants
Increasing the values will decrease the spawn/spread rate. Setting them to zero disables the event.
The four directly related to the flowers are:
flower_Grow_normal
flower_Grow_rain
flower_Spread_normal
flower_Spread_rain
There is some way to config the dust that come out after breaking the stones? 1/3 of the dust are useless (only appears from JAOP)
Yes,
each doodad has a whitelist and a blacklist to configure the drops: config > tweaks > doodads
The whitelist is processed first adding all items that matches the provided rules, then the blacklist is processed removing everything that matches it's rules.
By default the stone whitelist adds all items registered to the ore dictionary as dust, then the blacklist removes burnium and endimium dust.
I believe I set up the drop list to rebuild without needing a restart.
A few days ago I typed out a request to have configs fine-tuned. Never ended up sending it. Thanks for 1.4.15!