plants-and-zombies-1.5.1.jar
Curse Maven Snippet
What's new
Changes / Additions
- Added Pumpkin Plant.
- Can be obtained as rewards for the Zomboween special wave or from carving pumpkins.
- When applied to a plant, it will completely tank any given damage until destroyed.
- Updated Seed Mutation chances:
- Peashooter: 50% Electric Peashooter seeds during Thunderstorms.
- Peashooter: 50% Fire Peashooter seeds while in hot biomes.
- Peashooter: 10% Repeater seeds anywhere.
- Electric Peashooter: 15% Peashooter seeds during Clear/Rainy weather.
- Fire Peashooter: 15% Peashooter seeds while NOT in hot biomes.
- Repeater: No longer has a mutation (always drops repeater).
- Melon Pult: 33.3% Winter Melon seeds in cold biomes.
- Winter Melon: 15% Melon Pult while NOT in cold biomes.
- Wallnut: 8% Explode-o-Nut seeds anywhere.
- Explode-o-Nut: 20% Wallnut seeds anywhere.
- Added "Zomboween" special wave.
- Has a chance to occur 2 weeks before and 1 day after October 31st.
- Can happen within waves 4–11.
- Added a Boss Bar during boss waves.
- If a Boss is not defeated by the end of a boss wave, the raid will be lost.
- Reworked the Digger Zombie's behavior.
- When 16–40 blocks away from its target, The Digger Zombie will attempt to tunnel into the ground closer to its target.
- Added Vampire Browncoat variant.
- Has a chance to appear during Halloween season.
- Balloon Zombies can drop balloons when killed.
- Unleashed Balloons will pop after 2 minutes.
- Hypnotized mobs will now target non-hypnotized mobs of the same type as well as other enemies.
- Reduced how often and how many graves the grave digger will dig.
- During a raid, the center flag will display a beacon beam while far away.
- Plants will now only snap onto blocks that they can survive on.
- Plant and Brainz Flags can only be placed while holding shift.
- Plant and Zombie projectiles are now ignored by:
- Armor Stands
- Boats
- Minecarts
- Item Frames
- The Skillet item from Farmer's Delight can now be equipped on your head.
- Added nametag ester eggs for the Sunflower (Vampire) and Fire Peashooter (Blaze).
Fixes / Technical Changes
- Reduced Grave Digger spawn chance during raids.
- Plants and Zombies no longer pop their own balloons.
- Zombie Robots built by the Engineer will vanish at the end of the raid.
- Reduced the range for Robo Zombie.
- Raid zombies will no longer spawn on top of trees.
- Optimized zombie pathfinding during raids.
- Optimized some checks on idle plants.
- Puff Shrooms, Sun Shrooms, and Scaredy Shrooms now spawn again. :,)
- Fixed a bug that caused the game to hang when processing certain plants while saving.
- Added a new server config option:
graveStoneActivationRange.- Sets the range at which Gravestone can spawn zombies. The default value is 24.0
- Added a new server config option:
pumpkinArmorAmount.- Sets the amount of pumpkin armor gets applied. The default value is 35.
- Updated seed packet mutations to accept an item as a result:
- The
resultfield either accept andentity_typeor and object:item- an item idcount- a value range. Defaults to{ "min": 1, "max": 1 }(optional)
- The
Example files:
{
"mutations": [
{
"biome": "minecraft:forest",
"chance": 1.0,
"result": {
"item": "minecraft:apple"
}
},
{
"chance": 0.5,
"result": {
"item": "minecraft:emerald",
"count": {
"min": 2,
"max": 8
}
}
}
]
}
This mod has no additional files

