Plantarum

Farm any resource from colorful crops! Customizable.

Plantarum is a mod based around growing all the resources inspired by the likes of Mystic Agriculture and Agricraft.

*When updating to a new version with additional mod support make sure to delete the Plantarum folder in the config directory so new JSON files are created*

 

Features

  • Tons of predefined crops with out of the box support for some of the most popular mods. (Feel free to suggest more crops or changes to existing ones under the issue tracker.) 
  • Add new crops with a single file 
  • Completely customizable using simple JSON files.
  • No hard-coded crops. Edit all default crops via their respective JSON file
  • No outside dependencies fully functional and customizable with one download
  • Great mod compatibility due crops extending the vanilla crop class

 

Mods supported out of the box

Botany Pots, Create, Refined Storage, Twilight Forest, Extreme Reactors, Ars Nouveau, PnumaticCraft, Occultism... More to come as mods are updated to 1.20

 

 

Getting Started

Getting started with growing resources is relatively simple. It only requires a little exploration.

 

As you travel around your world be sure to keep an eye out for mysterious flowers

A mysterious flower

Finding one of the flowers and combining the bulb with diamonds and wheat seeds allows you to obtain strange seeds... the core item for Plantarum.

by default most resource crop seeds can be made by surrounding strange seeds with the desired resource. Ex. raw chicken for chicken seeds or dirt for dirt seeds.

 

All Plantarum crops can be planted on farmland(base soil) but that doesn't mean it is the best soil for it. Refer to the seeds tooltip to view the crops preferred soil. Planting a crop on its preferred soil can result in a significant boost to growth speed!

 

Like vanilla crops Plantrum crops are harvested by breaking them and replanting unless you use the pruner or any other mods harvesting method. All crops can be right clicked with the pruner and will result in them being harvested and replanted.

 

 

JSON Help

JSON files are loaded from the config folder under \config\plantarum\crops

Example crop file structure

To use tags include "tag:" before the item/block id

 

{ "display_name": "Wood Root", // Required
"mod_dependencies": [ //Optional - Crop will only be loaded if the specified mods are found
"minecraft"
],
"soils": [ // Optional - sets the crops preferred soils defaults to vanilla farmland
"tag:minecraft:logs"
],
"products": [ // Required - sets the resources the crop will produce when harvested. Weights can be any number with higher numbers being more probable
{ "item_id": "minecraft:oak_log", "weight": 9 },
{ "item_id": "tag:minecraft:logs", "weight": 1 }
],
"drop_rolls": 1, //Optional - sets the number of items the crop will produce. Items are selected from the products and each roll is unique so each roll could produce a different item if multiple products are available.
"ingredient": "tag:minecraft:logs", //Optional - but without this field the seed will be uncraftable unless a recipe is added another way. by default this will generate a recipe that is strange seeds surrounded by the ingredient
"color": "#A47b54", // Optional - but recommended. sets the colors of the crop

"seed_chance": 1, // Optional - sets the chance out of 100 for the crop to produce an extra seed when harvested
"base_speed_mod": 1.0, //Optional - will modify the base growth speed rate when on farmland. Ex. 0.5 will change the base speed from 100% to 50%
"preferred_speed_mod": 1.0, //Optional - will modify the preferred growth speed rate when on preferred soil. Ex. 0.5 will change the preferred speed from 200% to 100%
"texture": "root" // Optional - sets the texture of the crop. Valid options are "base", "hanging", "grain", "root", "stalk", "vine", "bush".

}

 

Textures in order from left to right. Base, Hanging, Grain, Root, Stalk, Vine, Bush

 

 

The Plantarum Team

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