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Plant o' Enchanting

Grow your experience!

Obviously very inspired by Giacomo's Experience Seedling, this mod aims to improve upon the original concept while overall overhauling it.

 

If you've ever gotten tired of grinding for experience this mod is for you! Adding unique seeds o' enchanting and plants o' enchanting that produce experience orbs in the night as well as being able to be harvested for a great amount of orbs, the crops can take anywhere from 1 minute to grow, to, theoretically, an infinite amount of time. Let's hope you get lucky, even bonemeal won't be all too helpful.

A very small Plant o' Experience farm.

(Wouldn't recommend looking in order to keep the mystery, but:) In case you're stuck on the logistics seeds o' enchanting:

Every random tick (affected by randomTickSpeed) there is a 1/5 (20%) chance for the first stage of the plant to grow, and a 1/10 (10%) chance for all other stages to grow. Bonemeal has a 1/20 (5%) chance to work and can grow the plant to any above stages. When broken, fully grown plants o' enchanting can drop anywhere from 0-4 seeds o' enchanting, but can drop more with fortune. They, when broken, also use a modified form of the experience drop formula, that being:

((x(y/2)+1)))z
10 ≤ x ≤ 160
y = playerLvl
1 ≤ z ≤ 8

For the typical experience drop formula, x can only go up to 80. This formula will be changing in a future update as it currently gives more experience the higher the level you are.

Current Plans:

Bottling normal experience.

Increase crop yield using enchanted blocks (Bookshelves, Enchanting Tables, and Apotheosis enchanted blocks.)

Farmer's Delight compat causing fertile farmland to grow plants o' enchanting quicker.

Not Planned:

Fabric Version

The Plant o' Enchanting Team

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