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Planarium Panorama

Turns Ars Nouveau’s Planarium into a window: see its surroundings as a giant world from inside the jar!
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planariumpanorama-1.21.1-1.8.jar

File nameplanariumpanorama-1.21.1-1.8.jar
Uploader
CllocheClloche
Uploaded
Oct 30, 2026
Downloads
31
Size
1.1 MB
Mod Loaders
NeoForge
File ID
9378686
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:planarium-panorama-ars-nouveau-1753148:9378686"

Learn more about Curse Maven

What's new

Planarium Panorama v1.8

Changes since v1.7

New

  • Mobs in the giant scenery and miniatures, including aquatic mobs, passengers and mounted entities.
  • Live miniatures (off by default): mobs move while you watch nearby, with an option to keep the pocket running.
  • Damage, attack and death animations, equipment, mob variants, fire and potion particles. Mob shadows in both views.
  • Native mob animations, including iron golem attacks and flowers, grazing sheep and warden attacks.
  • Spawner rotation and ambient particles in both views, including trial spawners (these effects are purely visual and do not activate spawning).
  • Minecart sounds in the giant scenery.
  • Enhanced Celestials lunar event notifications inside jars.
  • Dynamic Surroundings wind and sound reverberation support.

Testing was done for vanilla mobs (except Ender Dragon, which is not rendered), bugs are expected for modded mobs with custom animations/behaviors.

Improved performance

  • GPU caching for the jar walls and floor, greatly reducing rendering overhead.
  • Cached miniature floor lighting and geometry.
  • Flight terrain prepares its shader once per layer instead of once per section.
  • Grouped visibility checks for flight terrain.
  • Cached cloud geometry, particle lighting and source dimension lookups.
  • Automatic occlusion culling skips scenery mobs hidden behind blocks.
  • Mob appearance updates are only sent when needed, with periodic full synchronization.

Fixes

  • Stale lighting in Planarium miniatures.
  • Planariums losing their connection to a vessel after reloading.

Other

  • Reorganized entity settings and clearer configuration descriptions.
  • Default detail radius increased to 16 blocks.
  • Default block update delay changed to 20 seconds.
  • Default full refresh interval increased to 15 minutes.

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