planariumpanorama-1.21.1-1.8.jar
Curse Maven Snippet
What's new
Planarium Panorama v1.8
Changes since v1.7
New
- Mobs in the giant scenery and miniatures, including aquatic mobs, passengers and mounted entities.
- Live miniatures (off by default): mobs move while you watch nearby, with an option to keep the pocket running.
- Damage, attack and death animations, equipment, mob variants, fire and potion particles. Mob shadows in both views.
- Native mob animations, including iron golem attacks and flowers, grazing sheep and warden attacks.
- Spawner rotation and ambient particles in both views, including trial spawners (these effects are purely visual and do not activate spawning).
- Minecart sounds in the giant scenery.
- Enhanced Celestials lunar event notifications inside jars.
- Dynamic Surroundings wind and sound reverberation support.
Testing was done for vanilla mobs (except Ender Dragon, which is not rendered), bugs are expected for modded mobs with custom animations/behaviors.
Improved performance
- GPU caching for the jar walls and floor, greatly reducing rendering overhead.
- Cached miniature floor lighting and geometry.
- Flight terrain prepares its shader once per layer instead of once per section.
- Grouped visibility checks for flight terrain.
- Cached cloud geometry, particle lighting and source dimension lookups.
- Automatic occlusion culling skips scenery mobs hidden behind blocks.
- Mob appearance updates are only sent when needed, with periodic full synchronization.
Fixes
- Stale lighting in Planarium miniatures.
- Planariums losing their connection to a vessel after reloading.
Other
- Reorganized entity settings and clearer configuration descriptions.
- Default detail radius increased to 16 blocks.
- Default block update delay changed to 20 seconds.
- Default full refresh interval increased to 15 minutes.
This mod has no additional files

