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Planarium Panorama

Turns Ars Nouveau’s Planarium into a window: see its surroundings as a giant world from inside the jar!
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planariumpanorama-1.21.1-1.5.jar

File nameplanariumpanorama-1.21.1-1.5.jar
Uploader
CllocheClloche
Uploaded
Oct 22, 2026
Downloads
15
Size
755.4 KB
Mod Loaders
NeoForge
File ID
9291334
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:planarium-panorama-ars-nouveau-1753148:9291334"

Learn more about Curse Maven

What's new

Planarium Panorama v1.5

Changes since v1.4.2

New: Sable & Create Aeronautics support (still experimental)

  • Sable sublevels (ships, contraptions) are shown in the giant scenery and in Planarium miniatures, with their animated models, machine sounds and particles.
  • A Planarium placed on a ship works while the ship moves: the scenery follows the ship's position and rotation, and the sun, moon, stars and clouds rotate with it.
  • New integration toggle for Sable / Create Aeronautics. Ars Sable is recommended.

New: View distance

  • It's a frozen ring of scenery beyond the detail radius, it extends how far you can see from the jar (up to 96 blocks). You need to leave and re-enter the jar to update the blocks in this rendering.
  • "View radius" is now the "detail radius", the area that keeps updating live.
  • New fog mode that follows the edge of the scenery.

New: Submerged jars

  • A Planarium underwatergets underwater fog, biome water color and underwater ambience (including Dynamic Surroundings). More testing to be done for a submerged planarium on a sublevel.

Changes

  • The Contraption Lights option now only affects the giant scenery and the miniature; colored light inside the jar always follows Contraption Lights.
  • Config descriptions cleaned up and clarified.

Fixes

  • Fixed a stutter every second when several Planariums share the same jar (same name) next to each other.
  • Fixed crops not appearing in the scenery or the miniature.
  • Windy gusts now spawn at their real place in the scenery (so they don't spawn inside blocs or close to the surface)

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