File Details
Physics 3.1.24 (Fabric 1.21.11)
- R
- Jan 8, 2026
- 56.97 MB
- 9.2K
- 1.21.11
- Fabric + 1
File Name
physics-mod-3.1.24-mc-1.21.11-fabric.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
3.1.24
- Added support for 44 languages
- Fixed ragdoll issues with sheep
3.1.23
- Added compatibility with latest Fabric API
- Fixed rain going through slabs (and other thin blocks)
- Fixed collision boxes of fences
- Fixed dropped items rotating too fast
3.1.22
- Fixed mob ragdolls not working under certain conditions
3.1.21
- Added debug rendering of physics objects
- Fixed voxel physics visual errors
- Fixed cloth crash
3.1.20
- Fixed several rendering issues
- Added Optifine support for Minecraft 1.21.10
3.1.19
- Fixed spectral arrow glow issue with ragdolls
- Fixed crash with Flashback mod
3.1.18
- Fixed translucency issue with some second layers of ragdolls
3.1.17
- Fixed a lot of ragdolls
3.1.16
- Fixed water not showing on NeoForge
3.1.15
- Added translucency support for mobs like slimes
- Fixed light blocks missing texture
- Fixed issues with a couple of ragdolls
3.1.13
- Fixed a crash caused by mob ragdolls
3.1.12
- Fixed a crash related to capes
3.1.11
- Fixed item physics having a visual glitch in 1.21.9
3.1.8
- Fixed sound pitch issues
3.1.7
- Fixed physics objects turning black under certain conditions
3.1.6
- Added support for Flashback mod
- Fixed particles having wrong textures with iris
3.1.5
- Fixed rare crash with explosions
- Fixed fishing line/leashes having wrong offset on ocean
3.1.4
- Fixed a crash when destroying mushroom/modded blocks
3.1.3
- Added support for Fullbright UB resource pack
3.1.2
- Fixed AMD GPU issues
3.1.1
- Fixed windows version not working
3.1.0
- Updated to PhysX 5.5.1
- Added grab mechanic (keybind in settings)
- Fixed EMF compatibility not working
- Fixed Vivecraft grabbing inconsistencies
- Fixed Linux compatiblity issues
- Reduced file size by 80 MB
3.0.28
- Added vivecraft support (interactable physics with left/right triggers when pointing at physics objects)
3.0.27
- Added support for entity model features (fresh animations, no ragdolls though)
- Fixed snow/dust weather particles
3.0.26
- Fixed a crash related to EMF
3.0.25
- Fixed Optifine compatibility issues
3.0.24
- Fixed issues with certain shaderpacks
3.0.23
- Fixed ender dragon ragdoll crash
3.0.22
- Fixed block fractures not working properly for certain type of blocks
3.0.21
- Port to 1.21.2 and changed ragdoll system
3.0.20
- Added support for Sodium 0.6.0-beta2 + Iris 1.8.0-beta4 (older versions will crash)
3.0.19
- Fixed shader related crash
3.0.18
- Fixed a crash related to disconnecting from a server
3.0.17
- Added support for Sodium 0.6 + Iris 1.8
3.0.16
- Fixed weather particles not displaying in snow/desert biomes
3.0.14
- Added compatibility for Iris 1.7
3.0.13
- PBR support for Iris/Oculus is now working again
- Fixed crash with block bounds being null with certain modded blocks
- Fixed death screen shaking when dying in third person
- Fixed item breaking physics playing when they shouldn't (moving them in creative inventory)
- Fixed falling blocks (sand, gravel, and so on) causing block break physics
3.0.12
- Added support for Oculus 1.6.15 and Embeddium 0.3.1
3.0.10
- Fixed a rare rendering crash
3.0.9
- Fixed crash when destroying special blocks like the ender portal block
- (a): Fixed GUI physics activating incorrectly
3.0.8
- Fixed a performance issue
- (a): Fixed collapse not working with Forge
- (a): Fixed physics world memory not releasing with Fabric
- (b): Added compatibility with Oculus 1.6.9 and Rubidium 0.7.1
3.0.7
- Upgraded to PhysX 5.2.1
- Added german translations
- Fixed snow/rain/dust not working when joining a server (Forge)
3.0.6
- Fixed a critical performance issue when causing physics objects to spawn after big explosions or a longer playtime
3.0.5b
- Fixed ragdolls not working with Sodium 0.5.0
3.0.5a
- Now works with Sodium 0.5.0 and Iris 1.6.5 (previous versions will crash the game)
3.0.5
- Added support for Iris 1.6.4 + finished port to 1.20
3.0.4
- Added support for Iris 1.6.2 + Sodium 0.4.11
- Fixed indium compatibility
3.0.3
- Fixed crumbled voxel lagging a lot with explosions
3.0.2
- Fixed crash introduced with 3.0.1 and 2.12.1 caused by a player death
- Fixed honey particles not having physics
- Fixed falling particles having a bias towards the x direction
- Fixed falling particles having wrong texture coordinates in the Minecraft 1.20 version
- Fixed a crash in the Minecraft 1.20 version
- 2D particle physics no longer spawn when too far away from the camera (based on block activation distance)
3.0.1
- Rain splash particles now adjust to the rain opacity when weather physics are enabled
- Fixed a rare crash when a lot of players die at the same time
3.0.0
- Switched from PhysX 4.1 to PhysX 5.1 (adding support for M1/M2 Macs)
- Added crumbled voxel type for block physics
- Added support for Iris 1.6 and above
2.11.11
- Fixed an issue with rendering transparent physics particles in the Optifine internal shaderpack rendering
- Fixed a rare JVM crash happening randomly
2.11.10a
- Fixed mob physics not working
2.11.10
- Added Optifine support for all features and the fast rendering path, expect way better performance
2.11.9a
- 1.19.4 version now works with Iris 1.5.2 (instead of Iris 1.6 beta)
2.11.9
- Fixed a crash randomly occuring when exiting the world
2.11.8b
- Fixed menues turning black when selecting something in a list
2.11.8a
- Fixed mob physics not working
2.11.8
- Fixed cloth thread using the ENTIRETY of a thread (should reduce CPU usage by a lot)
2.11.7
- Increased the FPS in physics heavy situations by up to 70%
- Added more debug information (simulated physics objects count)
- Added spanish translations (big thanks to Notimagination!)
2.11.6
- Fixed ragdolls when using Optifine
2.11.5
- Added possibility to use minecraft textures with cloth simulations (especially useful for player skins and mob textures based on resource packs)
- Fixed a crash with other player customization mods
- Fixed elytra cloth constantly displaying
- Fixed a rare PhysX related crash
2.11.4
- Fixed cloth headwear not displaying when a helmet is equipped
2.11.3
- Added option to hide cloth pieces when certain armor is equipped
- Fixed ragdoll limit not working and causing a crash
2.11.2
- Fixed a crash related to unreleased cloth piece
- Fixed pegleg in disconnecting in ocean (while ocean physics activated)
- Fixed model parts not hiding for specific cloth pieces
- Updated french translations (thanks to crazy and parceval)
2.11.1
- Fixed a crash when exiting the game
- Fixed cloth files not properly downloading
- Fixed Fabric 1.19.2 version crashing with Fabric 1.19
2.11.0
- Added cloth customizations of Pro users being now visible to Lite users
- Added ukranian translations (big thanks to beefUFO)
- Added french translations (big thanks to ZippXD and crazy)
- Fixed transparent blocks being bugged with certain shaders
- Fixed Performance Overlay not working with Forge 1.19.x
- Fixed block entities not getting fractured in 1.19.3 (furnaces and so on)
2.10.2
- Added debug physics performance stats (hotkey by default unbound, can be found in keybind settings)
- Added keybind for GUI physics
- Added keybind for quick access to the physics menu
- Added keybind to toggle all physics to off/on (will restore your settings when toggled on)
- Added an option to limit the amount of ragdolls
- Fixed missing particles in custom animations causing a crash
- 1.19.3 version now requires Sodium 0.4.9 and Iris 1.5.2 or higher
- Update (a): Fixed indium compatibility
2.10.1
- Fixed a crash related to the new ragdoll physics
2.10.0
- Added ragdoll joint breaking (with and without blood)
- Added slider for joint breaking forces
- Added slider for blood amount when a joint breaks
- Added missing translation for weather settings
- Fixed a sound bug when wind volume was bigger than 1.0
- Fixed lighting issue with Blue's Dynamic Lights mod and LambDynamicLights mod (by disabling light caching which might give you lower performance)
- Fixed a rendering bug
2.9.7
- Fixed ragdolls getting flung into the air like crazy
- Added items rotation speed in settings when items get dropped
- Improved overall performance
2.9.6
- Fixed crashes related to multiple other mods
- Added russian translations (thanks to xllifi)
2.9.5
- Fixed wind stopping in non raining biomes
2.9.4
- Fixed shading issue with Iris
2.9.3
- Fixed highlight button being on wrong coordinate with certain mods installed
2.9.2
- Fixed wind sounds causing a crash
- Added more shaders for compatibility (SEUS renewed works now)
2.9.1
- Injecting shader fixes to shader packs for banner, snow, dynamic blocks, particle physics rendering
- First Parallax Screen no longer changes when hovering the blocks menu the first time
- Added mod menu integration
- Removed "translations by" showing up in new physics settings screen
2.9.0
- Reworked main physics menu
- Added wind forces to all physics objects
- Replaced rain and snow visuals by particles which interact with wind forces
- Added weather particles to the desert
- Added missing translation files for cape customization screen
- Added chinese simplified, chinese traditional (Hong Kong) and chines traditional (Taiwan) translation files, translated by: GameGeek-Saikel
- Improved overall performance
- Fixed optifine crash when using the "vanish" despawn animation
- Fixed a ragdoll force bug
- Made ragdolls more robust
- Removed smoke texture gimp file from resources
- Fixed crash when deleting all animations and reopening that menu
- Renamed item settings to projectile settings and moved "item physics" to general settings and renamed it to "dropped item physics"
- Added immersive portals compatibility warning
2.8.13a
- Fixed a crash with the Quilt modloader
2.8.13
- Fixed a crash that occurred with older hardware
2.8.12
- Fixed PBR not working with the Iris 1.3 beta
- Fixed a rare bug which altered physics in water when the FPS dropped below 40
2.8.11
- Updated MacOS natives
- Improved rendering performance
- Fixed a physics crash
- Improved mesh generation performance
2.8.10
- Improved general rendering performance for hardware that supports OpenGL 4.3 features
2.8.9
- Improved general physics performance
- Fixed falling particles having no colors (gray leaf particles)
2.8.8
- Improved performance for calculating light for physics objects
- Changed player physics collider from box to capsule
- Reduced dynamic memory allocations
- Fixed animations that have particles from mods but the mods no longer being installed causing a crash
2.8.7
- Improved performance for block particle rendering
- Fixed Forge rendering bugs
2.8.6
- Fixed a crash related to unloaded textures
2.8.5
- Added Geckolib mods support for mobs (no Ragdolls though and only for Fabric because of technical limitations on Forge's end)
- Mobs with special rendering no longer print an error message in the logs
2.8.4
- Added PBR support for Iris
- Spectators no longer interact with physics
- Improved rendering performance
- Fixed frustum culling issue
2.8.3
- Improved rendering performance by a lot (by fixing frustum culling)
2.8.2
- Added particles when landing from a bigger height (for mobs too)
- Fixed crash with blocks that render itemstacks
- Improved performance of particle physics type
- Fixed blocks/mobs turning black
2.8.1
- Added translation files for every string (yes I was too lazy until now for this :D)
- Reworked gravity menu
- Search text filters will no longer disappear after switching menues
- Renamed server settings to collapse settings (to avoid further confusion)
2.8.0
- Added eating particle physics
- Added sprinting particle physics
2.7.6
- Fixed crash related to fancy menu mod
2.7.5
- Fixed crash when rendering certain modded blocks in the menu
- Fixed DimensionalThreading compatibility
2.7.4
- Added reset popup to gravity customization and dynamic block physics customization
2.7.3
- Added popup to reset options in the menu to avoid resetting everything with a misclick
- Fixed a crash when the selected cape had a faulty 3D model
- Fixed a bug causing animations to not save properly
2.7.2
- Fixed a crash related to particles in the menu
2.7.1
- Fixed a crash when there was an invalid animation selected for a mob
2.7.0
- Ported Physics Mod to 1.19 snapshot
- Added particle animations for blocks and mobs
- Reworked block and mob customization settings
- Added lifetime variance slider
- Added GUI physics
- Changed lifetime slider to be configurable down to 0 seconds
- Fixed indium crash with version 1.0.3
- Fixed fractured blood will no longer color the entire physics object
- Made banner, leash, fishing line and item physics more compatible with other mods
2.6.10
- Fixed Mob ragdoll despawning now happens all at once again
- Fixed liquid and snow settings displaying text in Lite version
- Fixed new Fabric API causing a crash
2.6.9
- Fixed a memory leak when used with 3D skin layers mod
2.6.8
- Reduced physics objects spawning when using <particles> in block breaking option
- Added Rubidium and Oculus support
- Updated Mac OS natives for PhysX library
- Updated indium rendering support to latest version of indium
- Fixed configs not getting created
- Fixed physics having a red tint with Iris Shaders mod
2.6.7
- Block physics type particles now also get reduced spawn count when there are too many physics objects
- Server settings can no longer be changed while being on a multiplayer server (only via config), only can be changed on singleplayer servers
- Liquid settings can no longer be changed while using Optifine
- Fixed crash for upcoming Minecraft 1.18.2
- Fixed sunflowers being buggy when placing them (and resource pack models that aren't a full 1x1x1 box)
- Fixed a crash that occured when changing the liquid thread count and you didn't spawn a liquid before
2.6.6
- Added support for Indium (lambdaBetterGrass and so on)
- Fixed grass being messed up
- Fixed screen getting messed up when killing entities with enchanted equipment
- Fixed sky flickering finally (hopefully)
2.6.5
- Fixed vine range not saving
- Fixed despawn animation bug causing vines having the wrong scale
- Fixed sky flickering after killing mobs with layers that change blending (enderman, ender dragon, mobs equipped with enchanted items...)
2.6.4
- Lots of memory usage reduction and performance improvements
- Fixed modded blocks not showing up in customize menues
- Fixed certain modded blocks crashing the game
2.6.3
- Added support for block entity physics (for blocky and particles, fractured will fallback to blocky)
2.6.2
- Added block physics activation range setting
- Fixed block scale not working for particles
- Fixed sounds not working for block particles
2.6.1
- Fixed entity flickering
2.6.0
- Added sound effects
- Added new block breaking type >Particles<
2.5.18
- Fixed crash issue
2.5.17
- Port to Minecraft 1.18
2.5.16
- Fixed Forge + Optifine compatibility
2.5.15
- Added pvp server compatiblity in general settings
- Fixed blocky physics having wrong offset
- Fixed fractured blocks having the wrong texture and wrong rotation (brewing stands, ...)
- Fixed some blocks having no fractured model (bamboo, ...)
2.5.13
- Fixed crash when loading custom textures
2.5.12
- Fixed messed up loading screen
- Fixed crash issue
- Fixed tridents and spyglasses not laying properly on the ground with item physics on
2.5.11
- Added Forge compatibility (requires Forge 37.0.69 or above)
2.5.10
- Replay Mod rendering to file works now (physics only get displayed when a block breaks after your first keyframe)
- Added capes mod compatibility fix
- Added ability to disable update notifications (config/physicsmod/physics_client_config.json -> showUpdateNotifications)
2.5.9
- High grass no longer let’s physics fall through the block beneath
- Fixed ragdolls at high coordinate values
- Improved performance (via JOML fastmath/sin lookup)
2.5.8
- Reworked settings screen
- Performance improvements for blocky blocks creation (4x faster)
- Added Replay Mod support
- Fix for block shading (grass, vines and so on)
- Pausing the game now pauses the physics
- A lot of performance improvements
- Fixed meshes causing crashes
- Fixed bug where some chunks didn’t load the physics
2.5.5
- Added separate sliders for mob and block physics timings
- Added mob option for player models
- Physics now react to water flow of magma and soul sand block
2.5.4
- Physics disappear now if they are below the world
- Tighter convex meshes for better performance
- Improved mob physics interactions performance
- Reduced ragdoll kick speed
- Improved performance for sleeping physics
2.5.3
- Fixed mob settings not saving properly
2.5.2
- Fixed a bug that ignored certain mob features
2.5.1
- Fixed a bug that messed up ragdolls (bug was introduced in version 2.5.0)
2.5.0
- Mobs interact now with physics
2.4.10
- Added MacOS support
2.4.9
- Added immersive portals compatibility
2.4.8
- Fixed memory leak
2.4.7
- Ragdolls now only get triggered on death (fixes bee into hive ragdoll and various transformations that triggered physics)
- Fixed that certain ragdolls didn't appear
- Improved memory allocations during rendering
2.4.6
- Fixed mob fracturing not working properly
2.4.5
- Added search box in the settings menues
2.4.4
- Added bows to skeletons
- Fixed ragdoll issues
2.4.3
- Fixed missing pumpkin on snow golem
2.4.2
- Added Optifine/Optifabric compatibility (uses old rendering technique which is way slower, so Iris Shaders mod is still highly recommended instead of Optifine).
2.4.1
- Fixed particle flashing bug after creation
- Improved performance
2.4.0
- Added the option to have blocky or fractured block physics
- Added option to hide/show default minecraft block breaking particles
2.3.8
- Fixed Iris rendering bug
2.3.7
- Armor no longer causes messed up ragdolls
- Added feature (armor, elytra and so on) support for ragdoll API
- Fixed ragdoll crash
2.3.6
- Split configs and moved them into 'config' folder for broader server hoster support and more fluid physics settings menu when changing stuff
- Fixed crash when ragdoll has no proper configuration
2.3.5
- Iris compatibility fix
2.3.4
- Fixed lighting issue when particles disappeared
- Improved rendering performance
2.3.3
- Fixed zombie villager, piglin, piglin brute, ravager, vex, irgon golem, evoker, vindicator and illusioner ragdolls
2.3.2
- Fake item physics now display stacks properly and have reduced rotation in water
2.3.1
- Added fake item physics
- Fixed infinite loading screen
2.2.7
- Fixed slaps and various translucent blocks not having a collision box
- Fixed rabbit ragdolls
- Reduced ragdoll stiffness
2.2.6
- Player ragdoll fix when certain layers of the skin were invisible
- Enderman ragdolls no longer lose their eyes
2.2.5
- Added witch, villager clothing and drowned trident ragdoll support
- Fixed lighting issue
2.2.4
- Much stabler ragdolls now
- Added wolf ragdoll support
2.2.3
- Added overlay support for horses, llamas, drowneds, strays and pillagers
2.2.2
- Fixed a texture bug that got introduced with version 2.2.1
2.2.1
- Fixed texture rendering issues
2.2.0
- Supports all vanilla mob ragdolls now
- Fixed a texture mirror bug
2.1.3
- Release of the Ragdoll API
- Crashfixes
- Added more ragdoll support (silverfish, endermite, parrot, horse, mule, donkey, llama, hoglin, salmon)
2.1.2
- Physics now work below y 0 and above y 256.
- Added ragdolls for guardians, wither, cats, ocelots, rabbits, fox, bee and bats.
2.1.1
- Fixed ragdoll scaling issues (ghasts, giants, cave spiders and multiple children version of mobs work now)
- Fixed crash when killing entities with small boxes while ragdolls activated (like bees)
2.1.0
- Added wider ragdoll support (ravager, strider, pillager, villager, snow golem, iron golem, spider, dolphin, creeper, squid, chicken, armor stands and ragdoll fixes for cows and endermen)
- Changed how much individual ragdoll joints can rotate to make them more natural
2.0.1
- Fixed player ragdolls missing skin overlays and a couple of crash issues.
2.0.0
- Completely new physics engine with custom gravity settings, better ragdolls, smaller mod file size, better player interaction and of course much better performance (expect bugs)!

