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Photon Frame Generation

Real frame generation for Minecraft: GPU optical flow + depth reprojection inserts extra frames between real ones (2X–4X). Works with Oculus shaders.
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photonframegen-0.3.2.jar

File namephotonframegen-0.3.2.jar
Uploader
FetszFetsz
Uploaded
Oct 28, 2026
Downloads
89
Size
71.2 KB
Mod Loaders
Forge
File ID
9352368
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:photon-frame-generation-1764466:9352368")

Learn more about Curse Maven

What's new

New

  • Low latency mode (Reflex-like) – new Low latency setting (F6 / Video Settings). It uses OpenGL fences so the CPU can’t queue frames ahead of the GPU, which is the main source of input lag when a shader pack makes the GPU the bottleneck.
    • On (default): at most 1 frame is queued.
    • Ultra: no frames are queued (lowest latency, slightly lower FPS).
    • Off: driver default.
  • The F7 overlay shows how long the CPU waits for the GPU each frame, and the GPU memory in use (NVIDIA).

Fixes

  • QDAA and other supersampling mods: fixed flickering and wrongly scaled frames. Held and generated frames are now presented at the real window size, so they match QDAA’s 2x downscale. 
  • Frame generation no longer turns itself off permanently when it gets too expensive (for example after switching shaders off). It now pauses for 5 seconds and measures again.
  • Cost measurements are reset when settings change, so old values no longer trigger the auto-pause.

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