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Philosopher's Touch

Everything you break turns into something else like gold, lava, a swarm or a boss. Play it as a hardcore challenge, a lucky bonus or pure chaos.
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Philosopher's Touch 2.0.1

File namephilosopherstouch-forge-1.20.1-2.0.1.jar
Uploader
NOETHERNOETHER
Uploaded
Oct 4, 2026
Downloads
17
Size
223.9 KB
Mod Loaders
Forge
File ID
9064007
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:philosophers-touch-1727326:9064007")

Learn more about Curse Maven

What's new

Philosopher's Touch 2.0.1

First public release. Everything you break turns into something else: a block spreading over the land, a summoned swarm or a boss.

2.0.1

  • License: All Rights Reserved. No gameplay change.

2.0.0 features

  • Presets: challenge (default), lucky, chaos, nether, monsters. Apply one with /transmute preset <name>; edit them or add your own in the world config. /transmute status shows the active preset, or "custom" after a manual change.
  • Editor window (/transmute editor, needs the mod on your game):
    • Settings tab with every setting and action: on/off, preset, active pool, chance, sizes, bosses, mutations, progressive difficulty, quarantine, stop, remove summoned mobs, reset. Changes apply at once, and the tab follows what other operators change.
    • Blocks and Mobs tabs to build your own pools from the blocks and mobs of every mod: search (@mod), mod filter, weights, boss list, new / duplicate / delete / reset / use / save.
  • Commands (operators):
    • /transmute settings ... (chances in percent), /transmute pool use|info|create|add|remove|weight|rename|chance|delete|reset|dimension, /transmute stop|despawn|reset.
    • Grouped help (/transmute help settings|pools|actions).
    • Help, status and lists are clickable, even for players without the mod; incomplete commands answer with their syntax.
  • Quarantine: a brewing stand protects the 16 blocks around it. Nothing transmutes there and transmutations stop at its edge. Radius and block are configurable (/transmute settings quarantine).
  • Pools: 6 built-in pools (Random, Kaboom!, Jackpot, Hell on Earth, End Invasion, Monster Party). Pools are JSON files and can be added or replaced by datapacks (data/philosopherstouch/pools/). In the Nether and the End, the random pool switches to the matching theme.
  • Gameplay extras: mutations (a transmutation can change block on the way), progressive difficulty (grows with the in-game days, capped), boss bar of the nearest transmutation, particles and sounds when a transmutation starts.
  • One config per world (saves/<world>/serverconfig/philosopherstouch-server.toml), saved by commands and the window, reloaded live.
  • Languages: English and French; players without the mod see English.
  • Server friendly: works on a server without the mod on the clients; block entities (chests...) are never replaced; transmutations never load chunks; lag caps and an automatic slowdown when the server lags; errors are caught so they cannot crash the server.

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