File Details
phayriosisreborn-0.2.0.0-forge-1.20.1.jar
- R
- Mar 1, 2026
- 10.64 MB
- 3.4K
- 1.20.1
- Forge
File Name
phayriosisreborn-0.2.0.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Mobs:
Added the immaculate blightlord along with its spawn: seeders! (suggestions for both by Egg)
Added the immaculate multiplier
Added the hivenetwork and worms (explosive, infestation, and transportation)
Added converted bee
Added dreadmind (it and the nestmind and hivemind still arent fully finished yet)
Phayrectors now have custom hurt, idle, and death sounds (all made by mr wiki)
Hunters, tanks, and assaulters now have idle sounds
Basic and basic+ units no longer can see through walls. Also their AI has been significantly improved in phase 1
When the blockspread is off, bulbs now give points equal to their max health in phase 4, 2x their max health in phase 5, and 3x their max health in phase 6
When a parasite breaks blocks, there is a much higher chance for the block breaking sound to play
Blocks:
Added a ton of blocks relating to eyes
Added a block set for phaycomb things (dont generate naturally sry)
Added the conversion table, the parasitic machine! It can convert nearly all vanilla items into their infected counterpart
Added the plasma cooler, a new machine used to create plasmium
Revamped reactors and added 2 new tiers to them
Added greenhouse glass, a special glass that will prevent crops from dying
Added 2 new pustules: the blood blister and gazing pustule
Added refined plasma generator
Added pestilent, gory, putrid, and infectious glass and eye lamps
Breaking the infected blocks now kill some of the infection around them
Biometal synthesis chambers now work with hoppers
Mining corpses, remains, and blood will make particles
When corpses and nodes fail or grow, they particles and play the break sound etc
Primordial eggs now crack twice before hatching, also they drop crimsonscale fragments
Parasites that can break blocks will now place parasite rubble when breaking stone blocks sometimes
The block infection has been slowed by a lot
Fixed nestminds not evolving into hiveminds
Retextured the beckoning, warding, and networking node
Retextured the converted flesh block and crate of converted flesh
When a primordial egg hatches in phase 5, if it chooses an advanced parasite: then it spawns 2 of that advanced.
Renamed artery logs and stems to brachial artery logs and stems, and renamed plasma generator to unrefined plasma generator
Removed the feature where the block infection would make the biome in other areas far away
Fixed the dravarium bomb incendiary prototype not being craftable
Items:
Added the malx toolset and paxel
Added a few items relating to eyes
Slightly retextured the plasma and dravarium tools
Slightly retextured the malx ingot
Retextured converted flesh, roasted converted flesh, and primordial steak
Retextured crimsonscale fragments and crimsonscales
Renamed all sentient stuff to conscious stuff
The recipe for tendons of consciousness now makes 2 instead of 1
Other:
Added an enchantment; charging boost.
Added another enchantment; evasion.
“Config” options now affect the entire world instead of just that dimension
If you have an armor value over 15, the decomposition effect won't damage the player and instead will deal more damage to the armor
Bug fixes:
Rich plasmaslate and diamond enriched plasmaslate now require an iron pickaxe to mine
Fixed the burrowed effect not doing anything on tick update
Fixed hivewardens not dropping anything
Fixed reactors not taking the dravarium nugget