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Petrichor: Rain & Storms

Realistic rain and storms: rain types, puddles, runoff and drips, branching lightning with delayed thunder.
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Petrichor: Rain & Storms 1.5.1

File namepetrichor-neoforge-1.21.1-1.5.1.jar
Uploader
PockyPocky
Uploaded
Oct 26, 2026
Downloads
78
Size
6.8 MB
Mod Loaders
NeoForge
File ID
9330461
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:petrichor-rain-storms-1729574:9330461"

Learn more about Curse Maven

What's new

Fixed

  • Puddles no longer appear over or next to water. With a shader pack they are drawn as water, and at a lake shore, a river bank or a farm's water channel they lay as a second water surface beside or above the real one, darkening it like a shadow. Ground at the water's edge now drains into the water and stays free of puddles.
  • A puddle no longer stays behind floating over the water when the block under it is mined and water flows in, or when a slab is filled with water; puddles are also no longer laid on thin blocks such as slabs or trapdoors right above water.
  • With a shader pack, puddles no longer cast shadows.
  • The low mist no longer stands as a white wall a few dozen blocks away that moves along with you, and no longer fills a far valley with one flat sheet: it is a veil around you that thins out with distance, soft near the ground. It no longer jumps up and down when you walk over hills, is fainter on a sunny day after the rain, and with a shader pack it is a light haze far out instead of a fog wall.
  • Grass, moss, podzol and mycelium soak the rain up: puddles no longer cover whole grassy slopes in dark sheets, only real hollows in the grass fill. Bare earth, paths, farmland and stone keep their scattered puddles.
  • The rainbow shows its colours on a bright day sky: red, orange, yellow and green were washed out to white, cyan and pink.