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Peterwolf's Wind & Sails

A realistic, immersive, yet deeply playable wind and sailing mod for Minecraft 26.3 (Fabric).
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Screenshot 2026-09-26 at 07.33.54.png

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Screenshot 2026-09-26 at 07.32.06.png

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Description

Peterwolf's Wind & Sails

A realistic, immersive, yet deeply playable wind and sailing mod for Minecraft 26.3 (Fabric).


Features

  • Single-Mast Sailing Boat: A 3.0m × 1.5m traditional wooden boat featuring an articulated mast, swinging boom, triangular canvas mainsail (~5m² area), and a steerable stern rudder with a cockpit tiller.
  • Realistic Sailing Physics:
    • Server-Authoritative: Smooth movement, momentum, and position synchronization across multiplayer servers and clients.
    • Apparent Wind: Combines true world wind and boat velocity to calculate apparent wind vector and angle of attack.
    • Points of Sail:
      • No-Go Zone (In Irons): Sailing directly upwind (< 40°) stalls the boat; the sail luffs and generates zero lift.
      • Close-Hauled: Sheet pulled tight, fast upwind progress with noticeable boat heel.
      • Beam & Broad Reach: Fast, powerful sailing propulsion with optimal sail trim.
      • Running Downwind: Boom eased fully out, catching following winds.
    • Tacking: Smoothly turn through the wind using momentum to switch tacks.
    • Hydrodynamics & Keel: Keel strongly damps sideways leeway slip; rudder authority is realistically proportional to water speed (nearly zero when stationary, effective when moving).
    • Dynamic Heel: The hull leans and heels under wind pressure on the sail.
  • Harmonized Wind System & Gusts:
    • Seamless wind direction and strength simulation per world.
    • Smooth evolution and wandering around prevailing wind.
    • Natural wind gusts with smooth bell-curve onset, peak, and decay (duration 2–12s, strength multiplier 1.10–1.40x, directional shifts up to ±18°).
    • Clouds drift in visual agreement with wind vectors.
  • On-Water Wind Visualizer (TAB):
    • Press TAB (short tap) to toggle translucent, glowing aerodynamic wind arrows and streaks directly over water surfaces.
    • Communicates real-time wind direction, strength, and gust variations.
    • Holding TAB still displays the multiplayer player list as usual without interference.
  • Sailing Telemetry HUD:
    • Unobtrusive gauge displayed while at the helm showing mainsheet trim percentage, boat speed in knots, and point-of-sail trim hints.

Controls & Sailing Guide

Control Action Details
A Steer Port (Lewo) Turns rudder to port; automatically returns to center when released
D Steer Starboard (Prawo) Turns rudder to starboard; automatically returns to center when released
W Pull In Mainsheet Tightens sheet, pulls boom closer to centerline for sailing upwind / close-hauled
S Ease Mainsheet Loosens sheet, lets boom swing out to leeward for reach and downwind courses
TAB (Tap) Toggle Wind Hints Toggles lightweight wind direction arrows and gusts over water
Shift (Sneak) Dismount Leaves the helm and steps ashore

Commands (Live Sensitivity Tuning)

  • /windsails rudder sensitivity — Check current rudder sensitivity (default: 1.0)
  • /windsails rudder sensitivity <0.1 - 5.0> — Set rudder turning sensitivity in real-time without restart
  • /windsails rudder autocenter <rate> — Set auto-center return speed (degrees/tick, default: 2.5)
  • /windsails rudder turnrate <rate> — Set steering rate when A/D is held (degrees/tick, default: 2.0)
  • /windsails status — Display all current sailing settings (Aliases /windsails and /sailing)

Sailing Tips

  1. Never sail straight into the wind: If your boat enters the no-go zone (~40° from wind direction), the sail flaps ("in irons") and you lose speed.
  2. Trim your mainsheet:
    • When sailing across or downwind, ease the sheet (S) so the boom can catch the breeze.
    • When sailing close to the wind, pull the sheet tight (W) to generate lift without stalling.
  3. Carry momentum through tacks: Build up speed on a reach before turning into the wind to complete a tack onto the opposite side.
  4. Rudder needs water flow: The rudder steers by deflecting water flow; you must have headway for the rudder to take effect.

Crafting Recipe

Crafted from wooden planks, sticks, and wool:

[   ] [   ] [ W ]      W = Any Wool (#minecraft:wool)
[   ] [ W ] [ S ]  ->  S = Stick
[ P ] [ P ] [ P ]      P = Any Wooden Planks (#minecraft:planks)

Architecture & Code Structure

com.piotrek.pwwindnsails
├── WindAndSailsMod.java              # Mod initialization, entity/item/tab/payload registration
├── WindAndSailsConfig.java           # Centralized physics, wind, and rig configuration
├── wind
│   ├── WindVector.java               # Direction (deg) & strength vector utilities
│   ├── WindGust.java                 # Smooth bell-curve natural gust lifecycle
│   ├── WindState.java                # Dimension wind state, wandering, & server/client tick
│   └── WindManager.java              # Global level wind manager & sync dispatcher
├── physics
│   └── SailingPhysics.java           # Apparent wind, lift/drag curves, sheet limits, & rudder torque
├── entity
│   └── SailboatEntity.java           # 3.0m x 1.5m sailing boat, flotation, controls, & persistence
├── item
│   └── SailboatItem.java             # Water placement & boat deployment
├── network
│   ├── WindSyncPayload.java          # Server-to-client wind & gust synchronization packet
│   └── SailboatInputPayload.java      # Client-to-server pilot rudder & mainsheet inputs
└── client
    ├── WindAndSailsClient.java       # Client mod initializer, keybinds, & tick handlers
    ├── SailboatModel.java            # Articulated model (hull, mast, boom, triangular sail, rudder)
    ├── SailboatRenderer.java         # Entity renderer with heel roll, damage wobble, & shadow
    ├── SailboatRenderState.java      # Render state
    ├── SailboatHudOverlay.java       # Telemetry HUD (sheet percentage, speed, trim hints)
    ├── WindVisualizerRenderer.java   # Lightweight linesTranslucent water arrow renderer
    └── mixin
        └── CloudRendererMixin.java   # Harmonizes cloud drift with world wind vector

Building

Requires Java 25:

./gradlew build

Generated mod JAR is placed in build/libs/pw_wind_n_sails-1.0.0+26.3.jar.

The Peterwolf's Wind & Sails Team

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https://peterwolf.pl

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