Description
PeterWolf’s Planes

Overview
Peter Wolf’s Planes adds a fully‑steerable biplane to Minecraft, bringing a lightweight, vintage‑style aviation experience to the game. The mod introduces realistic flight physics, speed‑dependent control surfaces, a functional HUD, and a polished visual presentation (custom icon and ModMenu banner).
Features
- Steerable Biplane Entity – Fly a biplane that responds to mouse look (pitch & roll) and keyboard A/D for yaw/rudder.
- Speed‑Dependent Controls – Control surface effectiveness scales with forward speed; at a standstill the plane is unresponsive, and responsiveness ramps up linearly as you accelerate.
- Aerodynamic Lift Tuning – Lift is calibrated to overcome gravity at roughly 35 km/h (≈ 0.486 blocks/tick), providing a smooth take‑off and realistic stall behavior.
- Improved Gliding Physics – Reduced drag at low throttle and enhanced lift allow graceful glides and energy exchange (climbing slows the plane, diving speeds it up).
- Larger Landing‑Gear Wheels – Wheels are now 4 × 10 × 10 blocks, with custom textures for a sturdier ground stance and better visual appeal.
- Cockpit HUD – A glass‑morphic overlay shows current speed (m/s & km/h), altitude, vertical speed (color‑coded), and throttle/brake status.
⚔️ Dogfight Combat Mode (v1.1.0)
While piloting, press V to arm combat mode (shown on the HUD as Combat: ARMED).
| Control | Action |
|---|---|
| V | Toggle combat mode (ARMED / SAFE) |
| Left Mouse Button | Fire twin machine guns (rapid dual tracers along the nose) |
| B | Drop a lit TNT bomb (consumes 1× TNT; free in Creative) |
Combat details
- Machine guns fire dual streams from the wing roots with plane-relative muzzle velocity — no ammo required.
- Bombs inherit most of the plane's velocity, fall under gravity with a short fuse, and explode on the ground (or mid-air when the fuse runs out).
- Occupied aircraft can be damaged by projectiles and explosions. The HUD shows airframe integrity; at 0 HP the plane is destroyed and passengers are ejected.
- Your own munitions will not damage the plane you are piloting.
- Keybinds are remappable under Controls → Peter Wolf's Planes.

🪂 Paraglider & other features
- Paraglider Backpack (chest slot): deploy in free-fall for controlled descent with bank turns, flares, double-W dive, and spiral dives.
- Squadron Horn + Villager Pilot: recruit AI wingmen into a V-formation.
- Tail push: approach the tail of an empty plane and hold Shift + Right-Click to wheelbarrow-push it on the ground.
- Worldgen runway structures with loot.

Paraglider Controls
The paraglider uses simple, intuitive flight controls.
- Steer left or right to pull the corresponding brake line and turn.
- Double-tap the left or right steering key to enter a fast descending spiral.
- Double-tap S to search for rising air currents above slopes.
- Push forward to gain speed.
- Pull back to slow down and flare before landing.
🚁 Helicopter — Quick Flight Guide
🎮 Controls
- W (Hold): Lift off / Climb
- S (Hold): Descend / Land
- Release W / S: Auto-Altitude Hold (maintains exact altitude)
- Mouse Forward / Back: Pitch nose down (fly forward) / Pitch up (brake / fly back)
- Mouse Left / Right: Bank left / right (strafe sideways)
- A / D: Rotate tail / heading (yaw)
- Aim at Horizon: Auto-stabilizes into a stationary hover
🛑 Ground, Takeoff & Landing
- On the Ground:
- Controls are locked — moving the mouse won't tilt the helicopter or slide.
- A / D still rotate the helicopter on the spot to align before takeoff.
- Takeoff:
- Hold W to lift off vertically.
- The moment skids leave the ground, your cursor automatically centers to the horizon for a smooth, stable start.
- Landing:
- Hold S to descend. Upon touching the ground, the helicopter auto-levels and controls lock into parked mode.
⌨️ Commands & Crafting
- Toggle Altitude Mode:
/helialt(switches between Simple Auto-Hold and Realistic collective) - Crafting (3×3 Table):
- Top:
Iron Ingot|Iron Bars|Iron Ingot - Mid:
Iron Ingot|Minecart|Iron Ingot - Bot:
Iron Bars|Redstone|Iron Bars
- Top:


