Peterwolf's Groundworks Bulldozer 0.3.0+1.21.11
Curse Maven Snippet
What's new
[0.3.0+1.21.11] - 2026-10-24
Added
- Backport to Minecraft 1.21.11 (Fabric):
- Configured for Fabric Loom Remap
1.17-SNAPSHOT, Java 21 toolchain (release = 21), and Pack format 88 (min_format: [88, 0],max_format: [88, 0]). - Resolved Minecraft 1.21.11 Mojmap & Fabric API breaking changes:
- Replaced 26.3
createInterpolationHandlerfactory with 1.21.11 concretenew InterpolationHandler(this, 3)instance and@Override getInterpolation(). - Adapted entity interactions to 1.21.11
interact(Player, InteractionHand)andinteractAt(Player, Vec3, InteractionHand). - Adapted
PoseStackrotations to 1.21.11stack.mulPose(Axis.YP.rotationDegrees(-state.baseYaw))(replacing 26.3stack.rotateDegrees(...)). - Adapted
SubmitNodeCollector.submitModelto 8-argument signature with trailingnullcrumbling overlay inBulldozerRenderer,HeavyBulldozerRenderer, andSpoilBands. - Updated
CameraRenderStateimport fromnet.minecraft.client.renderer.state.leveltonet.minecraft.client.renderer.state. - Used 1.21.11 Fabric API registrations:
EntityModelLayerRegistry.registerModelLayer(...),KeyBindingHelper.registerKeyBinding(...),ItemGroupEvents.modifyEntriesEvent(...), andPayloadTypeRegistry.playC2S().register(...).
- Replaced 26.3
- Integrated with
pw_groundworks:0.1.3+1.21.11andpeterwolfs-realistic-tree-felling:1.1.2+1.21.11.
- Configured for Fabric Loom Remap
Changed
- Release cut of the current blade: side-pivot angling, held grade, and loose spoil mound.
- The pile pushed on the blade is a loose mound. It spills forward and to the sides instead of forming a rectangular wedge.
- Both bulldozers hold their cutting grade over small mounds and shallow hollows instead of immediately tracing track movement.
- Fill depressions across the swept strip behind the cutting edge, including cells shaved during the same pass. Use all carried material types and fill lower supported cells before upper lifts.
- Ramp progress now measures actual vehicle travel, so a blocked machine does not consume its grading pass.
Fixed
- Blade angling now pivots on the selected side. Angling left pins the left end, angling right pins the right end, and the free end swings forward instead of into the push frame.
- Apply blade depth only once when computing the world-space cutting grade. Keep consecutive sweep endpoints on the same reference plane.
- Replace oversized staircase spoil with a bounded, continuous sloping heap; preserve material volume when discharge is blocked.
Added
- Left/right arrows angle the front blade up to ±30° and direct material to the selected side. The heavy rear ripper stays raised.
- Multi-Material Blending & Mixing: Continuous pushing and blending of dirt, sand, and gravel simultaneously with dynamic volume dominance.
- Tree Felling & Fallen Log Clearing: Bulldozers fell standing trees and push fallen logs forward across terrain.
- 5-Stage Dynamic Spoil Heap Model: 5-tier dynamic load layer (
micro,small,medium,large,huge) accumulating on the blade. - Heavy Bulldozer (D10) High Power Tuning: 24,576-unit capacity, fast in-place pivoting, and high tractive effort.
- Regression coverage for trailing ruts, mixed-material fill, supported lifts, cutting-grade transforms and small chassis bumps.
This mod has no additional files

