Pet Vault

Adds the keeper's locket, an item that enables players, to store and summon their pets at will.

File Details

pet_vault-mc26.1.2-v1.1.0-fabric.jar

  • R
  • Jul 5, 2026
  • 108.88 KB
  • 43
  • 26.2+3
  • Fabric

File Name

pet_vault-mc26.1.2-v1.1.0-fabric.jar

Supported Versions

  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:pet-vault-1583094:8374227"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

\[1.1.0\] — 2026-07-05 ### Added - Allay support: store and summon Allays via the locket, gated on the brain's liked-player memory (Allays have no \`OwnableEntity\` owner) - \`pet\_vault:storable\` allowlist tag: entity types with no ownership concept at all (e.g. iron golems) can bypass the owner check and be stored first-come; ships empty by default, opt in via data pack - \`extraRideableEntities\` config list: server admins can add modded mounts as auto-rideable without creating a data pack, alongside the existing \`pet\_vault:auto\_rideable\` tag - Redesigned Life Crystal and Soul Crystal textures (bipyramid gem shape, facet shading) ### Fixed - Shift+left-click auto-ride no longer mounts non-mount pets (e.g. wolves); restricted to the \`pet\_vault:auto\_rideable\` tag (horses, donkeys, mules, skeleton/zombie horses, camel, pig, strider)