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Pet Companions

Unlock vanilla mobs as companions. They follow you, fight with you, level up to 100 and each one gives you its own bonus.
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pet-companions-1.2.2.jar

File namepet-companions-1.2.2.jar
Uploader
GTomikGTomik
Uploaded
Oct 23, 2026
Downloads
120
Size
8.6 MB
Mod Loaders
Fabric
File ID
9295731
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:pet-companions-1714465:9295731"

Learn more about Curse Maven

What's new

1.2.2 – Real skins and a new cat

Order Board and Expedition Marks

  • New block Order Board (planks + book + ink sac) – stands on two posts, hangs flat on a wall like a sign or hangs from the ceiling on chains: your own easy, medium and hard orders, renewed every Minecraft day – also on worlds with the daylight cycle turned off (orders you have started stay)
  • Mostly "bring me X items", sometimes finds from one of your expedition areas (rare finds only in small amounts); partial deliveries count, and you can reroll one order per day
  • Missing animals: sometimes a villager has lost a pet – accept the order to get a search map, find the animal (on hard it is locked in an unbreakable cage – defeat its pillager guards to open it), put it on a lead and bring it back to the Order Board where you accepted the order – hostile mobs hunt it on the way. If it dies, the order fails
  • Every order is its own pinned note on a cork board: a plain note (easy), bordered paper with a blue seal (medium) or a gold-framed document with a purple seal (hard)
  • Reward: the new Expedition Mark (more for harder orders) plus a few emeralds
  • The Expedition Leader now only takes Expedition Marks for calling a companion back – no emeralds any more

The Expedition Leader's tavern

  • A new building: stone ground floor, half-timbered upper floor, front gable, chimney, roof terrace and tavern sign
  • Inside: taproom with bar, barrels, tables and fireplace, an Order Board on the wall, the leader's map room with Expedition Camp, and guest rooms with a supply chest upstairs
  • Built in the style of each village type; rare in villages and very rarely on its own in the Overworld (always far apart) – the Expedition Leader already lives there

Lend companions to friends

  • In the companion menu, "Lend" makes one of your companions available to everyone on the server
  • In the Expedition Camp, "Borrow…" lets you take a lent companion along as team partner – even while its owner is offline
  • It counts as a team partner; its level counts only a little above your own highest companion. It helps one player at a time. As long as you lend it, you cannot use it yourself (no summoning, no own expeditions) – take it back in the companion menu
  • After a successful expedition the owner's companion gets a share of its expedition experience (a few times per day)

Cat and ocelot are now one companion

  • The ocelot is merged into the cat. The cat is now rare, so there are 26 companions instead of 27. Seals and expedition home stay the cat's
  • To unlock the cat you now also need to tame a cat (besides fishing) – if you already have the cat, nothing changes
  • Velvet Paws is gone – the cat now has two effects like the other rare companions (fall protection: chicken and slime)
  • Stalker (from the ocelot): mobs notice you later, and your first hit from sneaking on an enemy that has not targeted you hits much harder (not against bosses)
  • Cat's eye: phantoms do not attack you – and now creepers stop hissing and run away from you too
  • The ocelot's speed bonus is gone (rabbit and polar bear are the speed companions)
  • New cat skin Ocelot, found on jungle expeditions
  • Existing worlds: if you had both, the higher one (level, then experience) becomes your cat; an ocelot turns into a cat with the ocelot look. The ocelot's gem skins are gone

New

  • Real textures for the Gold, Frost, Shadow, Emerald, Ruby and Amethyst skins of all 16 companions without vanilla variants – before they were only a color filter that hardly changed dark mobs like the enderman. Glowing parts, baby companions and the ghast's shooting face get them too
  • The zombie's skins are now Husk and Drowned (found on desert and ocean expeditions)
  • Gem skins give off particles in their color: glittering dust plus golden sparkles, snowflakes, ash, green sparks, crimson spores or purple sparks. Can be turned off in the companion settings

Balancing

  • Every companion now has as many effects as its rarity allows (common 1, rare 2, epic 3, legendary 4) – several effects that only handed out a vanilla potion effect are gone
  • The wolf and the polar bear level up a bit faster, in line with the other companions of their rarity
  • The turtle keeps its Shell, but no longer locks up when you are low on health
  • The panda no longer adds knockback to your hits, so stunned enemies stay within reach
  • The axolotl no longer heals you while you are wet – Play dead stays its rescue
  • The dolphin no longer gives Dolphin's Grace (real dolphins already do) – it is now your sea explorer with Treasure Sense and faster boats
  • Stews no longer heal you instantly with the mooshroom – it keeps its daily stew and slower hunger
  • The elder guardian no longer gives Water Breathing (bring a turtle shell, potion or conduit) – faster mining underwater, Mining Fatigue immunity, more damage and Keeper of the deep stay
  • The wither skeleton no longer gives Strength after a kill – Wither hits, immunity, life steal and the bonus against withered enemies stay

Fixes

  • Button tooltips in the companion menu and the expedition camp no longer flicker
  • The ghast no longer moves stiffly behind your head: it glides smoothly, circles around you when you turn, looks where you look and turns towards its target in combat
  • The blaze companion gives off much less smoke
  • A lost search map can be fetched again at the Order Board – you always get the same map back

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