# Persistent Fishing Rods
Recreate the remote fishing rod setups shown in **Unstable SMP / Unstable Universe**, without needing a Nether portal.
Cast a normal fishing rod onto a wooden pressure plate, let the bobber settle, then teleport away. That specific rod stays linked to its bobber, even across unloaded chunks. Reel it in later to release the plate and activate your real redstone contraption or ender-pearl stasis chamber.
### Built for accurate gameplay
Designed to closely reproduce the workflow shown in the series: persistent bobbers, rod-specific control, and remote activation through real pressure plates and redstone.
- Multiple rods independently control different setups, the bobber is linked to the rod.
- Links survive logout, death, server restarts, dimension changes, and rod transfers.
- Reeling uses normal durability; walking away never breaks the persistent link.
- Works in singleplayer and fully server-side multiplayer. Multiplayer clients need no mod.
- **Configurable bobber and wire visibility:** keep the existing default, choose the normal vanilla fishing cutoff of **32 blocks**, or set a custom distance. Choose **5 blocks** to approximate the short wire disappearance you observed in Wemmbu's newer video (How I Saved the Worlds Largest Minecraft Server, where he returned to the Farlands).
Configure visibility in `config/persistent-fishing-rods.json`. Hiding the bobber keeps the real chamber armed; it does not add a reel delay. Vanilla rendering and chunk tracking limits still apply.

