penchant-neoforge-26.1.2-1.6
Curse Maven Snippet
What's new
1.6:
- Fix some bugs with Enchiridion
- Enchantments would disappear from the enchanting table menu if the item has an enchantment in the same category
- Tooltips not working correctly
- Note: Enchiridion compat is neither complete nor balanced yet, more to come in future updates
- Add config config/penchant/server.toml for modpack developers to adjust which modules should be enabled by default
- Modules can still be configured per-world and the config will not affect existing worlds
- If you are an end user, prefer configuring modules per-world using the vanilla datapack menu
- Fix renaming items in anvil having a cost when Easy Anvils is installed
- Support NeoForge enchantment power API
- Modded blocks that provide a fractional enchantment power will count as 3 * power books for the reworked enchanting table
- Chiseled bookshelves and lecterns will no longer provide fractional enchantment power for the vanilla enchanting table, this is another mod's job to do
- [Guaranteed Drops] Equipment drop is only guaranteed if any non-common enchantments are present
- Controlled by tag #penchant:ignore_guaranteed_drop
- Enchantment max levels now honor raised caps from other mods and datapacks (Remove Enchantment Limits, etc.)
- Penchant uses the highest of the level stored in the enchantment definition and the one reported at runtime (including Enchantment#getMaxLevel())
- A mod can still change a cap (Unbreaking 5 -> 10, Multishot 1 -> 3, Protection 4 -> 2), it cannot drag an enchantment below what its own data declares (Improved Multishot can no longer pin Unbreaking to III)
- Unbreaking is unbreakable only at its last level (V by default - X if another mod raises the cap to 10)
- The durability-ignore curve scales with that cap, so intermediate levels still take damage
- The vanilla Unbreakable tooltip shows at that last level
- Fix non-leveled enchantments showing a "MAX" progress bar
- Update Tome of Penchant
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