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Penchant Reforged

Rework enchanting around leveling up enchantments through usage. Unofficial NeoForge port of Penchant by ThePotatoArchivist.
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penchant-neoforge-1.21.10-1.6

File namepenchant-neoforge-1.21.10-1.6.jar
Uploader
WoXayZWoXayZ
Uploaded
Sep 9, 2026
Downloads
11
Size
1.9 MB
Mod Loaders
NeoForge
File ID
8843877
Type
R
Release
Supported game versions
  • 1.21.10

Curse Maven Snippet

NeoForge

implementation "curse.maven:penchant-reforged-1602528:8843877"

Learn more about Curse Maven

What's new

1.6:

  • Fix some bugs with Enchiridion
    • Enchantments would disappear from the enchanting table menu if the item has an enchantment in the same category
    • Tooltips not working correctly
    • Note: Enchiridion compat is neither complete nor balanced yet, more to come in future updates
  • Add config config/penchant/server.toml for modpack developers to adjust which modules should be enabled by default
    • Modules can still be configured per-world and the config will not affect existing worlds
    • If you are an end user, prefer configuring modules per-world using the vanilla datapack menu
  • Fix renaming items in anvil having a cost when Easy Anvils is installed
  • Support NeoForge enchantment power API
    • Modded blocks that provide a fractional enchantment power will count as 3 * power books for the reworked enchanting table
  • Chiseled bookshelves and lecterns will no longer provide fractional enchantment power for the vanilla enchanting table, this is another mod's job to do
  • [Guaranteed Drops] Equipment drop is only guaranteed if any non-common enchantments are present
    • Controlled by tag #penchant:ignore_guaranteed_drop
  • Enchantment max levels now honor raised caps from other mods and datapacks (Remove Enchantment Limits, etc.)
    • Penchant uses the highest of the level stored in the enchantment definition and the one reported at runtime (including Enchantment#getMaxLevel())
    • A mod can still change a cap (Unbreaking 5 -> 10, Multishot 1 -> 3, Protection 4 -> 2), it cannot drag an enchantment below what its own data declares (Improved Multishot can no longer pin Unbreaking to III)
  • Unbreaking is unbreakable only at its last level (V by default - X if another mod raises the cap to 10)
    • The durability-ignore curve scales with that cap, so intermediate levels still take damage
    • The vanilla Unbreakable tooltip shows at that last level
  • Fix non-leveled enchantments showing a "MAX" progress bar
  • Update Tome of Penchant

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