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Peaks & Talons Core

Mountain eagles to hunt or bond with and ride, socketed necklaces, a whale that grows a two-floor Create ship, and Orduk the Cave Troll in his coastal tavern hall. The story core of the Peaks & Talons modpack.
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Peaks & Talons Core 0.4.1-beta.40

File namepeaksandtalons-0.4.1-playtest.40.jar
Uploaded
Oct 1, 2026
Downloads
8
Size
14.9 MB
Mod Loaders
NeoForge
File ID
9030882
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:peaks-talons-core-1720213:9030882"

Learn more about Curse Maven

What's new

Peaks & Talons Core 0.4.1-beta.40

Coach Mine Craftlin

  • New players no longer spawn holding the guide books. Coach Mine Craftlin waits a few blocks away, glowing and named, with a reminder above the hotbar until you talk to him.
  • Right-click him for a short typed-out chat: he welcomes you, mentions he liked the Steelers but Buffalo is secretly his favourite, and asks your favourite team. Type an answer and he gives his (completely unrelated) opinion.
  • When you say bye, he hands over the quest books (FTB Quests, Apotheosis and Industrial Foregoing guides), his hoodie flashes blue and red for two seconds, and he vanishes.
  • In multiplayer each new player gets their own coach. Players who already had the books are never stopped by him.
  • Operators can meet him again with /ptcoach (resets the greeting and the starter books for the player running it).

JAI

  • JAI (Just Artificial Intelligence): the recipe viewer (JEI) is now JAI, earned in survival. The first quest asks for 50 logs of any tree, 50 Cobblestone, 50 Dirt and 50 Sand and rewards an Ancient Scroll; reading it wakes JAI, which you then name. The name (or "Just Artificial Intelligence" if left unnamed) is centred at the top of the side panel, just above the page counter, without covering the search or page buttons. Creative players always have JAI; rename it with /jai rename.

Loading screen

  • World loading: while a new world's Orduk site is being chosen, the loading screen now counts up the search ("Choosing the site of Orduk's Cave: 42%") with a note that it runs once per world, then terrain loading follows. It no longer sits at 100% for minutes.

Orduk's Hollow fixes (apply to newly generated worlds)

  • Orduk's marina: the coastal path now always leaves through the boathouse's open entry end. It can no longer run through the marina or out across its land-side railing.
  • Spider room: every Orduk tunnel now gets its cave-spider spawner room, including steep tunnels that climb steadily.
  • Orduk's courtyard: no more hole above the tunnel gateway where a natural cave sat behind the wall, so water no longer pours into the courtyard.
  • Tunnel gateways keep their full polished-deepslate frame.

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