PeakStamina Forge 2.3.2.jar
Curse Maven Snippet
What's new
Minor
New System: Custom Full Stamina Buffs: Introduced customFullStaminaBuffs to the lists.toml config!
- You can now configure Attribute Modifiers and Status Effects that automatically apply to the player when their stamina is full and decide how long the buff will last after stamina drops below max.
- By default, sitting at 100% stamina grants a +5% movement speed and +5% attack speed bonus. You can modify this freely in the config menu -> survival -> stamina effects -> custom full stamina buffs
Config UI Localization: The Peak Stamina in-game Config Menu (UniversalConfigUI) is now fully translatable via language files!
- In the case where its missing a translation key, the mod will fall back to the default English strings.
Bug Fixes
ParCool Multiplayer Sync Fix: Fixed an oversight where ParCool actions performed by other players would drain the local player's stamina on a server. ParCool stamina costs are now properly isolated to the client initiating the action.
Infinite Stamina Fix: Fixed an issue where players with an Infinite Stamina Effect (e.g., Speed) would still drain stamina when swinging their weapon at the air (Missed Attack).
Whitespace Config Parsing: Fixed a bug where adding trailing spaces to entries in the infiniteStaminaEffects config list would cause the effect lookup to fail.
Effect Parsing Logic: The customExhaustionPenalties config list now correctly supports parsing Status Effects (MobEffect) in addition to Attributes.
All Relations
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