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Peak Stamina

A fully customizable stamina overhaul inspired by the PEAK system. Compatible with all mods that use effects or NBT data
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PeakStamina NeoForge 2.1.0.jar

File namePeakStamina NeoForge 2.1.0.jar
Uploader
Swiss819Swiss819
Uploaded
Jul 18, 2026
Downloads
37
Size
318.8 KB
Mod Loaders
NeoForge
File ID
8461014
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:peak-stamina-1412640:8461014"

Learn more about Curse Maven

What's new

Download the hotfix version, this version has a critical shield stamina bug.

Sorry for the long wait! Updates will start slowing down as my university starts up again. I will try for at least one update a month, you can also expect a new mod being released sometime within the next month or so, it will overhaul entity AI to and will use player sound and its line of sight to see you instead of vanillas 360 degree rotation! It will have sneaking mechanics and back stabbing (toggleable) so as long as you dont make too much noise and stay out of their line of sight, you can sneak through hordes of monsters (if you wear armor that reduces the noise and visibility). Or just create a distraction.


Major Features

Custom icons: Added custom icons and an in-game Icon Studio. Made new icons for the default Hunger, Fatigue, Weight, and Poison penalties using the new icon studio.

The custom icons are saved inside custom_icons.json in the peakstamina config folder. I suggest not touching that file and instead use the in-game icon studio to delete, modify, or create icons instead.


Minor Features

Added config that lets you toggle whether items used to attack/miss will have a cooldown if you use it when out of stamina.

Configs:

  • enableAttackCooldownWhenExhausted: Different from itemInterruptionCooldown this one targets weapons, swords, axes, etc. (Default: false)
  • exhaustedAttackCooldownDuration: How long the cooldown for weapons is when swung while out of stamina. (Default: 80)

Suggestion box categories: Added categories to the suggestions box.

Icon picker sheet: When picking an icon for a penalty, you can now click the "Select Icon" button to open a sheet showing all available default (emoji) and custom icons.

New Attributes:

  • parcool_cost_multiplier
  • walljumptxf_cost_multiplier
  • shieldexp_bonus_gain_multiplier
  • shieldexp_parry_cost_multiplier
  • combatroll_cost_multiplier
  • max_poison_penalty_multiplier
  • max_fatigue_penalty_multiplier
  • max_hunger_penalty_multiplier
  • max_weight_penalty_multiplier

renamed penalty_amount_multiplier to max_global_penalty_multiplier
renamed stamina_usage to global_stamina_usage
renamed sprint_speed to exhausted_sprint_speed

Commands were updated and overhauled.


Bugfixes

Fixed parcool actions only draining normal stamina and ignoring your bonus stamina.

Fixed parcool tick drain (CONTINUE type) not draining stamina.

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