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Peak Stamina

A fully customizable stamina overhaul inspired by the PEAK system. Compatible with all mods that use effects or NBT data
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peak_stamina-1.8.16.jar

File namepeak_stamina-1.8.16.jar
Uploader
Swiss819Swiss819
Uploaded
Mar 20, 2026
Downloads
148
Size
127.7 KB
Mod Loaders
Forge
File ID
7785650
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:peak-stamina-1412640:7785650")

Learn more about Curse Maven

What's new

Minor Feature

Added new combat stamina configs and introduced Dynamic Weapon Weight scaling. Combat settings are in a new section underneath the depletions section in peakstamina/common.toml

  • attackCostScalesWithWeight: If true, the stamina drained per attack is modified by the weapon's weight.

  • attackWeightNormalizer: The baseline weapon weight that results in exactly a 1.0x stamina cost multiplier. Default is 3.0 (roughly a Stone Sword).

  • attackWeightScaleFactor: How intensely weight affects the attack cost. 1.0 = direct scaling, 0.5 = half impact, 2.0 = double impact.

  • attackWeightMinMultiplier: The minimum possible stamina cost multiplier from weight scaling. Prevents light weapons from becoming entirely free to swing.

  • attackWeightMaxMultiplier: The maximum possible stamina cost multiplier from weight scaling. Prevents excessively heavy weapons from draining all stamina instantly.

  • missedAttackCostScalesWithWeight: If true, the stamina drained per missed attack is modified by the weapon's weight.

  • missedAttackWeightNormalizer: The baseline weapon weight that results in exactly a 1.0x stamina cost multiplier for missed attacks.

  • missedAttackWeightScaleFactor: How intensely weight affects the missed attack cost.

  • missedAttackWeightMinMultiplier: The minimum possible stamina cost multiplier for missed attacks.

  • missedAttackWeightMaxMultiplier: The maximum possible stamina cost multiplier for missed attacks.

Refer to the Wiki for more information and a more indepth explanation.

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