File Details
peak_stamina-1.8.16.jar
- R
- Mar 20, 2026
- 127.67 KB
- 140
- 1.20.1
- Forge
File Name
peak_stamina-1.8.16.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Minor Feature
Added new combat stamina configs and introduced Dynamic Weapon Weight scaling. Combat settings are in a new section underneath the depletions section in peakstamina/common.toml
attackCostScalesWithWeight: If true, the stamina drained per attack is modified by the weapon's weight.attackWeightNormalizer: The baseline weapon weight that results in exactly a 1.0x stamina cost multiplier. Default is 3.0 (roughly a Stone Sword).attackWeightScaleFactor: How intensely weight affects the attack cost. 1.0 = direct scaling, 0.5 = half impact, 2.0 = double impact.attackWeightMinMultiplier: The minimum possible stamina cost multiplier from weight scaling. Prevents light weapons from becoming entirely free to swing.attackWeightMaxMultiplier: The maximum possible stamina cost multiplier from weight scaling. Prevents excessively heavy weapons from draining all stamina instantly.missedAttackCostScalesWithWeight: If true, the stamina drained per missed attack is modified by the weapon's weight.missedAttackWeightNormalizer: The baseline weapon weight that results in exactly a 1.0x stamina cost multiplier for missed attacks.missedAttackWeightScaleFactor: How intensely weight affects the missed attack cost.missedAttackWeightMinMultiplier: The minimum possible stamina cost multiplier for missed attacks.missedAttackWeightMaxMultiplier: The maximum possible stamina cost multiplier for missed attacks.
Refer to the Wiki for more information and a more indepth explanation.