pca perms 0.1.0
Curse Maven Snippet
What's new
PCA Perms 0.1.0 (first release)
New
- Automatic groups: everyone is a student, and ops and PCA Classroom teachers are in the teacher group (both can be turned off). An admin group inherits teacher and has everything.
- Teacher group starting rules: the PCA mods' teacher commands, plus
/gamemode,/tp,/give,/clear,/effect,/time,/weather,/title,/kickand selectors like@a. It doesn't include/stopor/op. - Any number of extra groups, each with a chat prefix, colour, weight and inherited groups.
- Every command can be controlled:
command.<name>permissions for every command from Minecraft and every mod, down to sub-commands (command.plot.admin.reset). Players' games only show the commands they can use. - Forge permission handler: any mod using Forge's permission system asks PCA Perms.
- Wildcards:
pcaplots.*,command.*,*. - In-game editor (
/perms): a Groups tab and a Players tab. Permissions are suggested as you type, rules flip with one click, and the editor shows what a permission comes out as for a player and why. /permscommands for everything the editor does, for the console and staff without the mod in their game.- Name prefixes in chat and the player list, e.g. [Teacher] MrSmith.
- Saved in
config/pcaperms/permissions.json, shared by every world, readable and editable by hand (/perms reload). - Every change made in the editor is written to the server log.
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