pca games 0.5.0
Curse Maven Snippet
What's new
PCA Games 0.5.0 (four new games)
New
- Parkour Time Trial: Start, Checkpoint and Finish pads. Every run is timed, and falling (or touching water) sends you back to your last checkpoint with no fall damage. Best times are kept per course, shown on a floating top 5 board and with
/parkour top. Class races with places (/parkour start). With PCA Leaderboard 0.1.2 in PCA mode, times also go to the PCA portal. - Archery Range: Archery Targets scored by ring (bullseye 10, middle 5, outer 1, all changeable) and a Shooting Line. Free practice any time; class games (
/archery start) lend bows and arrows, count shots and take everything back at the end. Targets give a redstone pulse when hit. - Hot Potato: hit another player to pass the potato before its hidden timer pops it. The holder glows, and nobody gets hurt. The potato can't be dropped, put away or carried out of the play area (
/hotpotato start). - Maze Room: the Maze Generator builds a fresh maze every time, with one way through and every cell reachable. You choose the size, paths, walls, wall and floor blocks, and seed, with optional dead-end chests and lanterns. Class races (
/maze start), and auto mode builds a new maze wherever a puzzle room is placed. - Places in every new game give PCA Quests badges and PCA Leaderboard points, like the other games.
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