colonypathingedition-1.0.5-fix-6.jar
Curse Maven Snippet
What's new
版本适用区间 (Dependency Version Range)
minecolonies_version=[1.20.1-1.1.1197-snapshot,)
Recommend version: 1.20.1-1.1.1197-release
1.0.5-fix-6
- 修复骑马无法离开马厩的问题
- 修复服务员 AI 可能因为预订桌子的市民死亡崩溃的 bug
- 修复任务冶炼工人不能处理燃料槽燃料燃烧后剩余的容器的 bug
- 修复任务冶炼工人不能处理 input 槽位中不能烧制的物品的 bug
- 修复了原本错误的节点复用逻辑,现在预计会对宽阔路面和路径方块与铁路方块上的绕路有更强的节点扩展表现
- 修复了藤蔓无法爬上平台的 bug,进一步调整了部分 LadderLike 导航与节点扩展逻辑
- 进一步调整浮起相关代码,经测试现在海盗几乎不会破坏海盗船
- 修复合成模块的兼容问题
1.0.5-fix-6
- Fixed the issue where riding a horse could not leave the stables
- Fixed the bug where the waiter AI could crash due to the death of a citizen who reserved a table
- Fixed the bug where task smelting workers could not handle the remaining containers after fuel in the fuel slot was burned
- Fixed the bug where task smelting workers could not handle unburnable items in the input slot
- Fixed the previously incorrect node reuse logic; this is expected to provide stronger node expansion behavior for detours on broad surfaces and on path blocks and rail blocks
- Fixed the bug where vines could not be climbed onto platforms, and further adjusted some LadderLike navigation and node expansion logic
- Further adjusted float-up related code; testing shows pirates now almost never destroy pirate ships
- Fixed compatibility issues with the crafting module
作者的话(Author's note)
- 因为原本殖民地代码过于冗杂且包含难以揣摩的节点设定,导致维护时间成本过高(譬如本次更新就花费了大约一天的时间去微调代码),从本版本起将停止对模拟殖民地原版导航与寻路代码的微调,除非遇到无法通过传送处理的 bug,后面会尝试完全用新算法替代。Because the original colony code is overly redundant and contains hard-to-fathom node settings, maintenance time cost is too high (for example, this update took about a day to fine-tune the code). Starting from this version, fine-tuning of MineColonies' vanilla navigation and pathfinding code will stop unless a bug cannot be handled by teleportation. Later, attempts will be made to fully replace it with a new algorithm.
- 现在大宗请求的任务烧炼运送任务仍有运送失效的情况,但是经过观察其实所有小屋都有可能发生,初步怀疑是合成工人放置合成完成物品滞后于快递员到达时间导致(莫名其妙),时间关系会在 1.0.6 再尝试修复。Currently, bulk-request task smelting delivery tasks still have delivery failures. However, observation shows that it can actually happen in all huts. It is initially suspected that the crafting worker places completed items later than the courier's arrival time (inexplicably). Due to time constraints, a fix will be attempted again in 1.0.6.
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