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Pathfinding Edition For MineColonies - MineColonies Worker Behavior Optimization

Still struggling with MineColonies’ AI? Bothered by weird Courier / Farmer / Nether Miner AI, or citizens’ eating AI? Install this addon to greatly improve your city-building experience!
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colonypathingedition-1.0.5-ALPHA-14.1.jar

File namecolonypathingedition-1.0.5-ALPHA-14.1.jar
Uploader
ARxytARxyt
Uploaded
Sep 21, 2026
Downloads
198
Size
935.0 KB
Mod Loaders
Forge
File ID
8940910
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pathfinding-edition-for-minecolonies-1278014:8940910")

Learn more about Curse Maven

What's new

版本适用区间 (Dependency Version Range)

minecolonies_version=[1.20.1-1.1.1197-snapshot,)

Recommend version: 1.20.1-1.1.1197-release

1.0.5-ALPHA-14.1

  • 修复高版本官方调整的机制与建筑工工作模式不兼容导致建筑工死机的问题
  • 现在轮作的种子如果不含水田种子,农夫将不再填充水源
  • 市民受击提示变得更细致,能够显示受伤市民在你的具体方位和距离
  • 矿工相关调整与修复
    1. 修复矿工和采石工错误阻断原版AI的bug,现在矿工重新变得能够挖掘矿井周遭的矿物,采石工重新能够覆盖水源
    2. 矿工挖掘奖励倍数削减至 1 + min(建筑等级,(建筑等级+工人第一技能等级/15)/2)
    3. 矿工的矿石奖励也有同样的挖掘奖励倍数(注:真实挖掘的矿石并不在此列,仅挖掘获得的虚拟矿石奖励适用,如果需要真实挖掘矿石也有倍数需自行将矿石加入"miner_multiply"白名单,因为原设计让玩家有手动在节点中放置稀有物品刷物品的可能,所以目前仅对复制价值较低的方块开启白名单)

1.20.1 Only

  • 下界矿工相关调整与修复
    1. 下界矿工将能够分辨自己手中工具以及武器的耐久度,在耐久度 <20% 时尝试请求新工具(除了打火石,打火石将仅在完全损坏时请求)
    2. 在下界探险途中如果工具完全损坏,下界矿工会花一点时间回到自己的工作地点拿取工具。在一次旅行结束后工具达到损坏阈值时,工人也会返回拿取备用工具。
    3. 启用探险中的工具耐久消耗,但是消耗基本等效于工具本身含耐久III,且仍可使用耐久进一步降低损耗
    4. 重新调整经验修补机制,他会将背包中有损坏的含经验修补的工具放在副手进行经验修补
    5. 工人会持续尝试请求额外行程所需物资,在每次探索结束之后都可以回到小屋补充物资(如果需要的话)
    6. 一些小细节的调整

1.0.5-ALPHA-14.1

  • Fixed the issue where the builder would freeze due to incompatibility between the mechanism adjusted in newer official versions and the builder's work mode
  • Now, if crop rotation seeds do not include paddy field seeds, the farmer will no longer fill water sources
  • Citizen hit notifications are now more detailed, showing the exact direction and distance of the injured citizen from you
  • Miner-related adjustments and fixes
    1. Fixed the bug where miners and quarry workers incorrectly blocked vanilla AI. Miners can now once again mine ores around the mineshaft, and quarry workers can once again cover water sources
    2. Miner mining reward multiplier reduced to 1 + min(building level, (building level + worker's first skill level / 15) / 2)
    3. Miner ore rewards also use the same mining reward multiplier (Note: ores actually mined are not included; only the virtual ore rewards from mining apply. If you need the multiplier to apply to actually mined ores, you must manually add the ores to the "miner_multiply" whitelist. Since the original design allowed players to manually place rare items in nodes to farm items, the whitelist is currently only enabled for blocks with relatively low duplication value)

1.20.1 Only

  • Nether Miner-related adjustments and fixes
    1. Nether Miners can now recognize the durability of their own tools and weapons, and will attempt to request new tools when durability < 20% (except flint and steel, which will only be requested when completely broken)
    2. If a tool is completely broken during a Nether expedition, the Nether Miner will spend some time returning to its workplace to get a tool. After a trip ends, if the tool reaches the damage threshold, the worker will also return to get a spare tool.
    3. Enabled tool durability consumption during expeditions, but consumption is essentially equivalent to the tool having Durability III, and Durability can still be used to further reduce wear
    4. Readjusted the Mending mechanism: it will place damaged tools with Mending from the inventory in the offhand for Mending
    5. Workers will continuously attempt to request supplies needed for extra trips, and can return to the hut to restock supplies (if needed) after each exploration ends
    6. Some minor detail adjustments

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