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Pathfinding Edition For MineColonies - MineColonies Worker Behavior Optimization

Still struggling with MineColonies’ AI? Bothered by weird Courier / Farmer / Nether Miner AI, or citizens’ eating AI? Install this addon to greatly improve your city-building experience!
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colonypathingedition-1.21.1-1.0.5-BETA-14.2.jar

File namecolonypathingedition-1.21.1-1.0.5-BETA-14.2.jar
Uploader
ARxytARxyt
Uploaded
Sep 27, 2026
Downloads
208
Size
960.4 KB
Mod Loaders
NeoForge
File ID
8990320
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pathfinding-edition-for-minecolonies-1278014:8990320"

Learn more about Curse Maven

What's new

版本适用区间 (Dependency Version Range)

minecolonies_version=[1.21.1-1.1.1285-snapshot,)

Recommend version: 1.21.1-1.1.1285-release

1.0.5-BETA-14.2

  • 仓库进食相关依赖不再使用食物黑名单,转而使用菜单。
  • 修改部分进食相关的错误代码,现在厨师会在发现市民身上有食物时直接删除顾客信息,让市民开始自行进食,因此进食 AI 也做了相应的调整,市民会检测自己身上已有的食物并进食。
  • 修复熔炼 AI 有时无法检测到燃料的问题
  • 修复游客在生成和坐起时会卡到墙里的 bug
  • 修复下界矿工会因等待工具进入错误状态 NEED_ITEMS 而暂停探险的 bug
  • 现在所有市民在挖掘不必须工具的方块时将不会强制等待工具,转而提出异步请求,在需要时再行拿取
  • 平滑砂岩(台阶)与平滑红砂岩(台阶)现在均修改为路径方块

1.21.1 Only

  • 下界矿工相关调整与修复
    1. 下界矿工将能够分辨自己手中工具以及武器的耐久度,在耐久度 <20% 时尝试请求新工具(除了打火石,打火石将仅在完全损坏时请求)
    2. 在下界探险途中如果工具完全损坏,下界矿工会花一点时间回到自己的工作地点拿取工具。在一次旅行结束后工具达到损坏阈值时,工人也会返回拿取备用工具。
    3. 启用探险中的工具耐久消耗,但是消耗基本等效于工具本身含耐久 III,且仍可使用耐久进一步降低损耗
    4. 重新调整经验修补机制,他会将背包中有损坏的含经验修补的工具放在副手进行经验修补
    5. 工人会持续尝试请求额外行程所需物资,在每次探索结束之后都可以回到小屋补充物资(如果需要的话)
    6. 一些小细节的调整
  • 重置市民睡眠 AI,暂不允许关闭
    1. 修复睡眠阶段退出游戏重进,市民不会躺回床上的 bug
    2. 修复市民可能躺在地上的 bug

1.0.5-BETA-14.2

  • Warehouse eating-related dependencies no longer use a food blacklist; they now use a menu instead.
  • Corrected some erroneous eating-related code. Chefs will now directly delete customer info when they find food on a citizen, allowing the citizen to start eating on their own. The eating AI has been adjusted accordingly: citizens will detect food already on themselves and eat it.
  • Fixed the issue where the smelting AI sometimes failed to detect fuel
  • Fixed the bug where visitors could get stuck in walls when spawning and sitting up
  • Fixed the bug where Nether Miners could pause expeditions due to waiting for tools and incorrectly entering the NEED_ITEMS state
  • All citizens will no longer forcibly wait for tools when mining blocks that do not require tools; instead, they will issue asynchronous requests and fetch them when needed.
  • Smooth Sandstone (Slabs) and Smooth Red Sandstone (Slabs) are now both changed to path blocks.

1.21.1 Only

  • Nether Miner-related adjustments and fixes
    1. Nether Miners can now recognize the durability of their own tools and weapons, and will attempt to request new tools when durability < 20% (except flint and steel, which will only be requested when completely broken)
    2. If a tool is completely broken during a Nether expedition, the Nether Miner will spend some time returning to its workplace to get a tool. After a trip ends, if the tool reaches the damage threshold, the worker will also return to get a spare tool.
    3. Enabled tool durability consumption during expeditions, but consumption is essentially equivalent to the tool having Durability III, and Durability can still be used to further reduce wear
    4. Readjusted the Mending mechanism: it will place damaged tools with Mending from the inventory in the offhand for Mending
    5. Workers will continuously attempt to request supplies needed for extra trips, and can return to the hut to restock supplies (if needed) after each exploration ends
    6. Some minor detail adjustments
  • Reset citizen sleep AI; currently not allowed to be disabled
    1. Fixed the bug where citizens would not lie back in bed after quitting and rejoining during the sleep phase
    2. Fixed the bug where citizens could lie on the ground

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