colonypathingedition-1.21.1-1.0.5-BETA-14.2.jar
Curse Maven Snippet
What's new
版本适用区间 (Dependency Version Range)
minecolonies_version=[1.21.1-1.1.1285-snapshot,)
Recommend version: 1.21.1-1.1.1285-release
1.0.5-BETA-14.2
- 仓库进食相关依赖不再使用食物黑名单,转而使用菜单。
- 修改部分进食相关的错误代码,现在厨师会在发现市民身上有食物时直接删除顾客信息,让市民开始自行进食,因此进食 AI 也做了相应的调整,市民会检测自己身上已有的食物并进食。
- 修复熔炼 AI 有时无法检测到燃料的问题
- 修复游客在生成和坐起时会卡到墙里的 bug
- 修复下界矿工会因等待工具进入错误状态 NEED_ITEMS 而暂停探险的 bug
- 现在所有市民在挖掘不必须工具的方块时将不会强制等待工具,转而提出异步请求,在需要时再行拿取
- 平滑砂岩(台阶)与平滑红砂岩(台阶)现在均修改为路径方块
1.21.1 Only
- 下界矿工相关调整与修复
- 下界矿工将能够分辨自己手中工具以及武器的耐久度,在耐久度 <20% 时尝试请求新工具(除了打火石,打火石将仅在完全损坏时请求)
- 在下界探险途中如果工具完全损坏,下界矿工会花一点时间回到自己的工作地点拿取工具。在一次旅行结束后工具达到损坏阈值时,工人也会返回拿取备用工具。
- 启用探险中的工具耐久消耗,但是消耗基本等效于工具本身含耐久 III,且仍可使用耐久进一步降低损耗
- 重新调整经验修补机制,他会将背包中有损坏的含经验修补的工具放在副手进行经验修补
- 工人会持续尝试请求额外行程所需物资,在每次探索结束之后都可以回到小屋补充物资(如果需要的话)
- 一些小细节的调整
- 重置市民睡眠 AI,暂不允许关闭
- 修复睡眠阶段退出游戏重进,市民不会躺回床上的 bug
- 修复市民可能躺在地上的 bug
1.0.5-BETA-14.2
- Warehouse eating-related dependencies no longer use a food blacklist; they now use a menu instead.
- Corrected some erroneous eating-related code. Chefs will now directly delete customer info when they find food on a citizen, allowing the citizen to start eating on their own. The eating AI has been adjusted accordingly: citizens will detect food already on themselves and eat it.
- Fixed the issue where the smelting AI sometimes failed to detect fuel
- Fixed the bug where visitors could get stuck in walls when spawning and sitting up
- Fixed the bug where Nether Miners could pause expeditions due to waiting for tools and incorrectly entering the NEED_ITEMS state
- All citizens will no longer forcibly wait for tools when mining blocks that do not require tools; instead, they will issue asynchronous requests and fetch them when needed.
- Smooth Sandstone (Slabs) and Smooth Red Sandstone (Slabs) are now both changed to path blocks.
1.21.1 Only
- Nether Miner-related adjustments and fixes
- Nether Miners can now recognize the durability of their own tools and weapons, and will attempt to request new tools when durability < 20% (except flint and steel, which will only be requested when completely broken)
- If a tool is completely broken during a Nether expedition, the Nether Miner will spend some time returning to its workplace to get a tool. After a trip ends, if the tool reaches the damage threshold, the worker will also return to get a spare tool.
- Enabled tool durability consumption during expeditions, but consumption is essentially equivalent to the tool having Durability III, and Durability can still be used to further reduce wear
- Readjusted the Mending mechanism: it will place damaged tools with Mending from the inventory in the offhand for Mending
- Workers will continuously attempt to request supplies needed for extra trips, and can return to the hut to restock supplies (if needed) after each exploration ends
- Some minor detail adjustments
- Reset citizen sleep AI; currently not allowed to be disabled
- Fixed the bug where citizens would not lie back in bed after quitting and rejoining during the sleep phase
- Fixed the bug where citizens could lie on the ground
This mod has no additional files

