colonypathingedition-1.0.5-ALPHA-12.jar
Curse Maven Snippet
What's new
版本适用区间 (Dependency Version Range)
minecolonies_version=[1.20.1-1.1.1197-snapshot,1.20.1-1.1.1259)
Recommend version: 1.20.1-1.1.1197-release
1.0.5-ALPHA-12
- 初步实现多仓库互通,现在实现的内容如下:
- 快递员清闲时会检测其他没有清闲快递员的仓库的任务并接取,接取和运送其他仓库的任务时也认为这个快递员是清闲的。
- 快递员转入“清闲”时会先停顿5秒,期间每0.5秒尝试接取一次自己仓库的任务,5秒后再尝试接取其他仓库的任务,每完成一轮运输会重复一次此过程。
- 快递员在自己的仓库货满时会尝试去其他仓库倾倒,并记住成功倾倒的仓库,后面10次都会在其他仓库尝试倾倒,直到其他仓库均已满或到达重复上限。
- 快递员在到达倾倒重复上限时,会再回到自己的仓库尝试倾倒一次,如果失败将会继续重新寻找可以倾倒的仓库。
- 仓库在没有快递员时也会接收从自己仓库发出的任务,这修复了原版殖民地的一类卡配方bug,这些任务会被其他仓库清闲的快递员领走并运输。
- 细微调整了进食系统的数值
- 调整了部分进食系统的的tooltip和市民交互
- 调整了进食设置,现在你可以在设置中找到对应普通食物/非殖民地食物的进食惩罚/进食奖励,以及丰富度/饮食质量需求的调整设置
- 调整了部分快递员的AI,现在你可以在设置中找到调整仓库中快递员数目的设置,设置默认开启,会将仓库快递员数目调至2-6-12-20-30,另外还有乘数进行进一步的细微调整
- 软化了部分快递员到达目的地的判定,如果长时间被卡住会直接尝试远程拿取
- 调整了快递员AI的各项延迟,让AI流程更流畅
- 新快递员模块尝试适配了Compatibility addon的网络存储模块
- 重构了下界矿工的AI,现在下界矿工需求的盔甲等级会更高,并且不再使用较弱的皮甲和金甲
1.0.5-ALPHA-12
Implemented the first version of multi-warehouse sharing. Current features include:
- When couriers are idle, they will check for tasks from other warehouses that do not have available couriers and accept them. Couriers handling tasks from other warehouses are also considered idle for task assignment purposes.
- When entering the idle state, couriers will pause for 5 seconds. During this period, they will attempt to take tasks from their own warehouse every 0.5 seconds. After 5 seconds, they will begin checking tasks from other warehouses. This process repeats after each delivery cycle.
- When their own warehouse is full, couriers will attempt to unload items at other warehouses and remember successfully used warehouses. They will continue trying those warehouses for the next 10 unload attempts until all available warehouses are full or the retry limit is reached.
- After reaching the unload retry limit, couriers will return to their own warehouse and attempt to unload once more. If it fails, they will continue searching for another available warehouse.
- Warehouses will now accept outgoing tasks even without assigned couriers. This fixes a type of recipe-stuck issue in vanilla MineColonies. These tasks can be picked up and delivered by idle couriers from other warehouses.
Slightly adjusted eating system values
Adjusted eating system tooltips and citizen interactions
Updated eating configuration options: you can now adjust food penalties/bonuses for normal foods and non-colony foods, as well as modify variety and food quality requirements
Adjusted Courier AI: added a config option for warehouse courier capacity. Enabled by default, it changes courier limits to 2-6-12-20-30 depending on warehouse level, with an additional multiplier for fine adjustments
Relaxed some courier destination checks: if a courier remains stuck for too long, they will directly attempt remote item retrieval
Adjusted various Courier AI delays to make workflows smoother
The new Courier module now attempts compatibility with the Compatibility Addon's network storage system
Reworked Nether Miner AI: Nether Miners now require higher armor levels and will no longer use weaker leather or golden armor
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