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Pathfinding Edition For MineColonies

Struggling with MineColonies’ AI? Install this addon to greatly improve your city-building experience!

File Details

colonypathingedition-1.21.1-1.0.4-fix-3.jar

  • R
  • Dec 25, 2025
  • 951.10 KB
  • 4.5K
  • 1.21.1
  • NeoForge

File Name

colonypathingedition-1.21.1-1.0.4-fix-3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pathfinding-edition-for-minecolonies-1278014:7375593"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

版本适用区间 (Dependency Version Range)

minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1167-snapshot]

不建议≥1168的版本,如果非要用的话不要开启精细最低库存。
≥1168 are not recommend. May adapt when close "Precise Minimum Stock".

1.0.4-fix-3

  • 添加酒馆招募页面(sxtkl)
  • 修复添加mod后原本农田可能出现工作位置读取紊乱的问题(SMARK2022)
  • 修复服务端轮耕节律混乱的问题
  • 进一步修复节点扩展问题,阻止寻路时的摔落
  • 修复服务器中特殊种子加载可能失效的问题
  • 将快递员的进食的"工作方块"设置为最近的仓库
  • 增加餐厅分流算法,现在两个相距不远的餐厅在算法上的权重会相对接近
  • 修复复活系统会复制装备的bug(上一版本的修复可能失效)
  • 现在蜂房内的蜜蜂也不能穿过门和栅栏门
  • 修复在某些特殊地形下可能导致市民无法正常放置矿车的问题

1.0.4-fix-3

  • Added a Tavern recruitment page (sxtkl)
  • Work order fix for farmer to adapt rotation system(SMARK2022)
  • Crop rotation counter fix
  • Further fixed node expansion issues to prevent fall-related pathfinding errors
  • Fixed an issue where special seeds could fail to load on servers
  • Set the Courier’s “work block” for eating to the nearest warehouse
  • Improved restaurant load-balancing logic: nearby restaurants now have more similar priority weights
  • Fixed an issue where the revival system could duplicate equipment (the previous fix may not have fully worked)
  • Bees inside beehives can no longer pass through doors or fence gates
  • Fixed an issue where citizens could fail to place minecarts on certain special terrain