colonypathingedition-1.0.5-ALPHA-11.4.jar
Curse Maven Snippet
What's new
版本适用区间 (Dependency Version Range)
minecolonies_version=[1.20.1-1.1.1197-snapshot,)
Recommend version: 1.20.1-1.1.1197-release
1.0.5-ALPHA-11.4
- 修复与Minecolonies Tweaks设定冲突导致殖民地作物因无法生存错误掉落的问题
- 调整Stuck Handler,精简了部分路径的卡住计算,同时修复刷怪笼中刷出的袭击者会错误的破坏周围方块的bug
- 种植工将启用新AI:提高种植工切换种植园农田的速度,并精简了部分AI流程。(只是初代版本,还有部分优化构想未实现)
- 新AI中种植工和农民将会在开始工作前再次检查是否有合成任务需要完成。
- 新AI中种植工和农民在工作方块处拿取物品后将直接进入上一工作状态,而非重走流程或进入休闲状态。
- 新AI中种植工在清理背包后会立即开始工作,而非进入休闲状态。
- 种植工新AI可以在设置中关闭,关闭后将恢复原版AI。
1.0.5-ALPHA-11.4
- Fixed an issue where MineColonies Tweaks settings could conflict and cause colony crops to incorrectly drop due to invalid survival checks
- Adjusted the Stuck Handler: simplified some stuck detection calculations and fixed an issue where raid mobs spawned from spawners could incorrectly break nearby blocks
- Farmers will now use the new AI system: improved field switching speed for plantation farms and simplified some AI processes (this is an early version, with more optimizations planned)
- In the new AI system, Farmers and Planters will perform another check for pending crafting tasks before starting work
- In the new AI system, after retrieving items from their workplace, Farmers and Planters will directly return to their previous work state instead of restarting the workflow or entering leisure mode
- In the new AI system, Planters will immediately resume working after clearing their inventory instead of entering leisure mode
- The new Planter AI can be disabled in config; disabling it will restore the vanilla AI
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

