colonypathingedition-1.0.5-ALPHA-11.3.jar
Curse Maven Snippet
What's new
版本适用区间 (Dependency Version Range)
minecolonies_version=[1.20.1-1.1.1197-snapshot,)
Recommend version: 1.20.1-1.1.1197-release
1.0.5-ALPHA-11.3
- 重置砖工各状态延迟,让砖工的工作流程更合理
- 修复砖工不请求燃料的bug
- 修复在路径结尾部分是梯子导致崩溃的问题
- 调整住宅的蓝图床位读取,现在默认最高床位为3×建筑等级,最高可在设置中调至20×建筑等级
- 市民将能够跳起后攀上梯子
- 优化路径结束后的额外探索,删除了与预期不符的殖民地官方额外探索代码,现在策略如下:
- 当路径探索到达到终点预期的节点时即刻停止探索,进入额外探索阶段。
- 额外探索的节点数是当前最优节点的启发值*15。
- 额外探索时节点将仅以启发值大小排序,当探索到启发值小于等于1或扩展节点数达到上限时停止。
- 现在上(up)下(down)也将纳入随机顺序探索系统,现在六个方向的探索结果如果同预测值,将均以随机顺序排序。
1.0.5-ALPHA-11.3
- Rebalanced Bricklayer state delays to make the overall workflow more reasonable
- Fixed an issue where Bricklayers would fail to request fuel
- Fixed a crash caused by paths ending on ladders
- Adjusted housing blueprint bed count handling: the default maximum is now
3 × building level, and can be increased up to20 × building levelin config - Citizens can now jump and grab onto ladders
- Optimized post-path exploration and removed MineColonies' official extra exploration logic that did not match the expected behavior. The new strategy is:
- Exploration stops immediately when the path reaches a node that meets the destination requirement, then enters the extra exploration phase
- The number of extra exploration nodes is calculated as:
current best node heuristic value × 15 - During extra exploration, nodes are sorted only by heuristic value. Exploration stops when the heuristic value is ≤ 1 or the node expansion limit is reached
- Up/down movement is now included in the randomized exploration order system. When all six directions have the same predicted value, their order will be randomized
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