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Pathfinding Edition For MineColonies

Struggling with MineColonies’ AI? Install this addon to greatly improve your city-building experience!

File Details

colonypathingedition-1.21.1-1.0.5-BETA-4.jar

  • B
  • Jan 24, 2026
  • 1020.89 KB
  • 1.4K
  • 1.21.1
  • NeoForge

File Name

colonypathingedition-1.21.1-1.0.5-BETA-4.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pathfinding-edition-for-minecolonies-1278014:7519611"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

版本适用区间 (Dependency Version Range)

minecolonies_version=[1.21.1-1.1.1238-snapshot,)

1.0.5-BETA-4

  • 服务器相关问题修复
    • 使用临时方式修复兼容问题,现在理论上所有能与所有加入其他模块的模组在小屋GUI显示上兼容,因此将放开所有模块config限制。 具体实现是否失效主要取决于其他模组在发送message时是否使用runtimeID来寻找自己的模块。 如果殖民地官方取缔runtimeID读取模块的内容后即可完全修复。
    • 增加模块检测警报,如果遇到客户端缺失服务端模块的情况,将会提醒你检查对应模块config是否开启。
    • 重置部分客户端/服务端交互信息,现在能够保证其他增加新职业的模组的雇佣模块在登录服务器时也能正常工作。

1.0.5-BETA-4

  • Server-related issue fixes:
    • Temporarily fixed compatibility issues. Theoretically, the mod is now compatible with all mods that add extra modules to building GUIs. As a result, all module config restrictions have been removed. Whether this fix actually works depends mainly on whether other mods use runtime IDs to locate their modules when sending messages. A permanent fix would require the official Minecolonies code to stop using runtime IDs to retrieve module content.
    • Added a module detection alert. If the client is missing a module that exists on the server, you will be prompted to check whether the corresponding module config is enabled.
    • Reset parts of client/server sync data to ensure hiring modules from mods that add new professions work correctly when joining a server