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Particle Rain

replaces the default weather with particle effects
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v4.0.0 for 1.20.1-forge

File nameparticlerain-4.0.0+1.20.1-forge.jar
Uploader
PigCartPigCart
Uploaded
Oct 7, 2026
Downloads
514
Size
1.2 MB
Mod Loaders
Forge
File ID
9085238
Type
R
Release
Supported game versions
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:particle-rain-421897:9085238")

Learn more about Curse Maven

What's new

dropping the beta tag since all particles (except streaks) are using the customization system now, which was the original point of this update (and multiver) before i did all that other stuff.

  • Added Minecraft 26.3 support
  • fixed particle count not decreasing when a particle spawn is canceled by the Particle Group
  • fixed blended particles being visible through objects in 26.1
  • fixed blended particle corrupt rendering regression from beta 1
  • fixed wind applying to particles with a wind strength of zero
  • fixed particles not appearing on forge due to missing convention tags
  • fixed haze effects breaking when viewed through spyglass or at low FOV (fix does not apply to zoom mods)
  • fixed surface effects spawning inside blocks at negative coordinates due to a rounding error
  • fixed storm weather particles spawning only when not stormy
  • fixed dripstone particles not tinting with water/rain color
  • fixed ripple texture resolution options not being visible
  • fixed rain appearing in unloaded chunks
  • fixed streaks floating over the edges of non-full blocks
  • fixed texture related config options reloading resource before the config screen closes
  • fixed always weather option
  • fixed config screen flickering on 26.1+
  • fixed particle config attempting to load the empty particle entries
  • fixed particle collisions not accounting for velocity
  • added random Y spawn offset to particles with surface spawn position
  • added fade types to particle config
  • added horizontal particle rotation type
  • added heavy snow and rain during thunderstorms
  • reduced distance fading falloff so particles are more visible at a distance
  • tweaked rain and snow texturing
    • was previously split into 4 sprites, now is split into 16
    • particle size reduced to fit the new texel density
  • ported mist and ripple effect to configurable horizontal particles
  • mist after rain no longer spawns in plains biomes (its too overwhelming i dont like it there)
  • tweaked spawn randomness such that particles with similar densities will spawn at the same time, allowing for composite effects (see horizontal & vertical fog)
  • replaced dust texture with vanilla generic dust texture
  • dust and shrubs can now spawn on coarse dirt
  • Wind Improvements (ty: plunderpixels)
    • added WindLink compatibility, weather particles move with its wind when it is installed
    • particles from vanilla or other mods now take wind, with the wind strength options shown for them
    • snow can be drawn with WindLink's snowflake sprites, when its config asks for it
    • WindLink can ask for more snow and rain, and for bigger flakes and drops

overview of changes since v3.3.6:

  • multiversion support including support for forge loaders
  • customizable weather particles
  • built-in config and particle editor
  • resource packs can load their own weather effects
  • weather ignores barriers and other configurable blocks
  • various visual improvements to all effects including wind variance, distance fading, and new rotation styles
  • puddles removed and expanded into their own mod

see full version history

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