Visit https://coros.us/mods/particleman for a much better showcase of the mod
- Pull, store and control particles with the particle glove
- Use as melee elemental effect for precise damage
- Shoot a spray of particles at your enemies, comes back if you miss
- Create a shield out of them to protect you while fighting or mining or even afk
- Make a shockwave from the shield by crouching
- Carefull not to starve to death, controlling the elements is exausting!
- Has 2 controls defaulting to 'k' and 'l', cycles active element and shield deploy (retract if crouching)
- Fire: It burns and hurts entities with some knockback
- Redstone: High damage and high knockback
- Water: Used to launch yourself in the opposite direction or cause minor damage to mobs, also puts out fires
You may use the mod in any modpack you like.
will this ever be updated to 1.16?
Very good mod idea. I'm gonna try that (1.12).
Universe man, universe man. Size of the entire universe man. Usually kind to smaller man. Universe man.
This is excellent. I love it. Could you perhaps add in a config option for how much of a resource is used? For example, I can currently use the water option to pretty much fly around for quite a while. I would like to include this item but increase the water use so that they have to land more frequently to refuel and might instead use it for maneuverability instead of using it as a flight mechanic.
I have also found that the shield doesn't actually toggle on and off but instead produces more and more particle shields and they last for quite some time. Could this also be configured to toggle on/off and use a constant resource while on?
Triangle Man, Triangle Man. Triangle Man hates Particle Man. They have a fight, Triangle wins, Triangle Man.
on an unrelated note from my previous post, I've discovered that using particle man alongside the simple rpg mod: https://minecraft.curseforge.com/projects/simple-rpg?gameCategorySlug=mc-mods&projectID=279745 somehow causes the texture for the particle glove to disappear and it becomes a big black and purple cube
I absolutely LOVE this mod, and I legit thought I was dreaming when I saw that it was updated to 1.12.2, but one things that annoys me about this mod, is that the particles always turn invisible at some random point during a play session.....I don't know if its some sort of glitch or what, but its just not the same without being able watch the particles slam into enemies and swirl all around you, so could you please try and fix this?
edit: after some experimenting, it seems that the particles turn invisible during/after using water to fly for an extended period of time, and sometimes if you otherwise pass through several "chunks" within a short amount of time
Ty for the update. will Move Plus ever be updated again though? i wanna try it but i dont rly wanna go to ancient versions from the dark ages.
thanks for your work in updating it to 1.12.2! I'm so excited!
this seems like a fun mod, i willing look forward to a future 1.12.2 release :D
i cant find it, but are we allowed to use your mod in a modpack?
Sounds more like a Magic mod but I like the sound of it.
Makes me think of this song:
is a great mod and you can destroy army of enemy in easy way, i do a little () in spanish i hope you enjoy and thanks for your great work
wow this is a really great mod..
but I have the problem... the mod starting fine..
but after constantly spamming the particle (shield one) my server got crash...
I dont know what happen..
this is the crash report.. http://pastebin.com/kSKzGmAN
hope it will help..
thx before
Damn! I had this happen once testing but never again, thought it was a fluke with tinkers I had installed, will try to find out the cause of this!
Alrighty should be fixed in version 1.4.4 I just uploaded.
Alright, thank you very much!
Keep up the good work... :)
Minecraft's ultimate glove is back to backhand the mobs with particles? This is awesome! Does this mean You're going to be updating Hostile Worlds to 1.10.2 and contributing to a Tropicraft update?
The invasions from hostile worlds are getting an update, more of a rewrite, Hostile Worlds had a lot of cool ideas but it was too large of a project for me to polish into something I really like, I started rewriting the invasions about a year ago (see this tweet https://twitter.com/CordonFreeman/status/694899714274111489 ) and in the past week have been working on it for 1.10.2. "Hostile Worlds - Invasions" will be focused on invasions, and "Hostile Worlds - Monsters" will be focused on making the overall world more hostile, though a lot of the plans for that one is still undecided. I want to design both with modpacks in mind so they can be catered to the needs of modpacks and do stuff like give invaders weapons from other mods etc.