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Particle Interactions

Adds particles to more interactions in the game, such as placing blocks or stripping logs. Fully configurable and client side!
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[NF] v0.10.2 for mc 26.2

File nameeg_particle_interactions-0.10.2+26.2-neoforge.jar
Uploaded
Aug 12, 2026
Downloads
114
Size
936.6 KB
Mod Loaders
NeoForge
File ID
8634625
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:particle-interactions-1235471:8634625"

Learn more about Curse Maven

What's new

0.10.2

This version comes with some more minor bug fixes, tweaks to existing particles, and some new resourcepack features

Changes & Fixes

  • Ambient leaf particles now use the particle override specified for that leaf block
    • Spruce leaves now have falling needles, and azalea leaves now have appropriate falling leaf particles
  • Honey block particles are no longer bouncy
  • Fixed block placement particles sometimes clipping into the block directly above or below
  • Fixed bouncy particles taking an extra tick to bounce instead of immediately after colliding something
  • Particle collision and interaction with fluids should now be much more accurate

Resourcepack changes

  • Added a new particle origin: block/ambient_leaves. This only works for leaf blocks that already emit particles.
  • Resourcepacks can now define overlays that only apply to certain versions of Particle Interactions
    • Documentation will be available for this on the docs website
  • Added a new physics/bounciness_decay component. This works similarly to other 'X decay' components in that the value is multiplied by the bounciness every time the particle bounces
  • The lifetime_events component has been renamed to events
    • All event actions can now be specified in either the events component or events field of particle appearances
    • Spark particles make use of this to avoid duplicating the particle definition for soul and regular sparks
  • Added a facing_camera_mode field to particle appearances which controls particle billboarding
  • Trying to use an invalid particle override now logs a warning instead of refusing to load the file
  • Fixed the flow_acceleration field in physics/wind_config component not respecting negative values
  • The documentation site is now complete: https://particle-interactions.enchanted.games/rp/introduction.html
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