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Parry Styles

ParryStyles adds a Parry System with different styles in Minecraft
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parrystyles-fabric-2.0.0+mc26.x.jar

File nameparrystyles-fabric-2.0.0+mc26.x.jar
Uploader
terrorg2terrorg2
Uploaded
Oct 20, 2026
Downloads
24
Size
1.1 MB
Mod Loaders
Fabric
File ID
9266770
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:parry-styles-1610908:9266770"

Learn more about Curse Maven

What's new

Parry Styles 2.0.0 - HUGE UPDATE (all changes since 1.2.0)

This release bundles everything from 1.3.0, 1.4.0, 1.4.1 in Modrinth, sorry for all users in CurseForge

General Changes:

- The 26.x file is universal: it works on the entire branch (26.1, 26.1.1, 26.1.2, 26.2 and 26.3)
- Added support for Minecraft 26.3
- Replaced the PAL animation library with the mod's own built-in player animation system: identical animations, one less external dependency, and full compatibility with future Minecraft versions
- Switched certain functions/APIs to new, identical ones to ensure compatibility with future versions
- Added the /parrystylesserver command (for server owners): blockedstyles (on/off) locks the style of every player, "default style" (style) sets the style all new players get on join, "select (style) (player)" changes the style of any player (even if styles are locked), and "off" disables all of it
- Added the /parrystylesoptions command:
  - ultrakillmeme (true/false): when parrying with the Ultrakill style, the legendary "I'm not gonna sugarcoat it" meme appears

New Styles:

- Added a new style: "Real DMC" - Royal Gauge and Royal Release
- Added a new style: "JokeStyle" - the instant-death roulette
- Added a new style: "Elemental"

How Real DMC Works:


The Devil May Cry style. Royal Blocks fill the Royal Gauge (max 100). Press the Release key the moment a hit lands for a ROYAL: the entire gauge is spent on a devastating counterattack. Mistime it and you get a GUARD instead: half the gauge, a weaker counter, and 2 HP of recoil. Revenge arms your gauntlet so the next hit you take is fully countered.
Every successful Parry builds your Style Rank: Dismal, Crazy, Badass, Apocalyptic, Savage, Sick Skills and Smokin' Sexy Style. The meter decays over time, so keep the rhythm going.

How JokeStyle Works:


A style created as a joke (or for those who want a serious, literal challenge): a "Probability" indicator appears in the top-left corner, starting at 50%. Probability of what? Instant death.
If you miss a Parry, the probability increases by 5% (capping at 95%). If you land a Parry, one of two things happens: either the mob or opposing player dies instantly, or you die instantly.

Pray when the probability hits 95%

How Elemental Works:


A medium-rhythm style (0.3s window, 0.1s perfect). A successful Parry cancels the hit and, if the attack carried an element (fire, lightning, poison, wither, ice or magic), it is captured: your next hit unleashes it. A perfect Parry holds the element 50% longer. Against other players only a perfect Parry steals the element (and their charge is spent even when parried). Failing does not stun, only a short cooldown.

Balance and Fixes:


- DMC style: when failing a Parry, the damage penalty has been reduced from 2x to 1.5x
- First-person arm animations now respect your FOV setting