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Parry and Riposte

A focused active-defense mod with weapon guards, shield blocks, timed parries, and ripostes.
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Parry and Riposte-1.0.3

File nameParry and Riposte-1.0.3.jar
Uploaded
Aug 11, 2026
Downloads
575
Size
178.6 KB
Mod Loaders
Forge
File ID
8625725
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:parry-and-riposte-1631784:8625725")

Learn more about Curse Maven

What's new

Parry and Riposte 1.0.3

Version 1.0.3 focuses on reliable guard ownership and Iron and Blood / Epic Fight interoperability.

## Guard and Armor Priority Fix

- Fixed high Iron and Blood armor Defense deflecting an incoming attack before an active guard could receive it.
- A successful vanilla/native or Epic Fight guard can now apply its intended attacker recovery and stagger instead of being replaced by passive armor ricochet feedback.
- The guarding system owns active guard contact; Iron and Blood armor remains the fallback when the guard does not succeed.

## Epic Fight Compatibility

- `ParryApi.isGuarding` now recognizes a server-confirmed Epic Fight Guard skill that is actively being held.
- Stock Epic Fight Guard and compatible addon Guard-slot skills are supported without treating a merely equipped but inactive skill as guarding.
- Failed guards caused by direction, stamina, recovery, guard puncture, or shield-bypass rules correctly fall through to normal damage and armor handling.

## Reliability Fixes

- Added a shared guard-contact policy so front-contact semantics remain consistent between the bridge and the actual guard handler.
- Fixed the first optional bridge query returning false because reflective methods were read before bridge resolution completed.
- Preserved native weapon guard, shield-bypass, minimum hold time, and attacker-recovery behavior.

## Upgrade Notes

- This release is intended to be used with Iron and Blood beta 0.5.0 and Stamina and Endurance 1.0.3.
- Remove the 1.0.2 JAR before installing 1.0.3.

This mod has no additional files