Parry and Riposte-1.0.3
Curse Maven Snippet
What's new
Parry and Riposte 1.0.3
Version 1.0.3 focuses on reliable guard ownership and Iron and Blood / Epic Fight interoperability.
## Guard and Armor Priority Fix
- Fixed high Iron and Blood armor Defense deflecting an incoming attack before an active guard could receive it.
- A successful vanilla/native or Epic Fight guard can now apply its intended attacker recovery and stagger instead of being replaced by passive armor ricochet feedback.
- The guarding system owns active guard contact; Iron and Blood armor remains the fallback when the guard does not succeed.
## Epic Fight Compatibility
- `ParryApi.isGuarding` now recognizes a server-confirmed Epic Fight Guard skill that is actively being held.
- Stock Epic Fight Guard and compatible addon Guard-slot skills are supported without treating a merely equipped but inactive skill as guarding.
- Failed guards caused by direction, stamina, recovery, guard puncture, or shield-bypass rules correctly fall through to normal damage and armor handling.
## Reliability Fixes
- Added a shared guard-contact policy so front-contact semantics remain consistent between the bridge and the actual guard handler.
- Fixed the first optional bridge query returning false because reflective methods were read before bridge resolution completed.
- Preserved native weapon guard, shield-bypass, minimum hold time, and attacker-recovery behavior.
## Upgrade Notes
- This release is intended to be used with Iron and Blood beta 0.5.0 and Stamina and Endurance 1.0.3.
- Remove the 1.0.2 JAR before installing 1.0.3.
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