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Pantrywork

The ore dictionary that food mods never got. Bridges twenty-one mods — Farmer's Delight, Croptopia, Pam's, the Let's Do series and more — into one shared tag vocabulary, so one mod's cheese, salt or oil works in another's recipes at a fair price.
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Pantrywork 0.5.0 (NeoForge 1.21.1)

File namepantrywork-0.5.0.jar
Uploader
SapperSquadSapperSquad
Uploaded
Aug 30, 2026
Downloads
25
Size
41.8 KB
Mod Loaders
NeoForge
File ID
8766475
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pantrywork-1617573:8766475"

Learn more about Curse Maven

What's new

0.5.0 - Two correctness fixes. No new mods bridged; this one is about the bridges already there being right.

Fixed: planting seeds are no longer food. Croptopia files its seeds inside its produce tags, so referencing those tags pulled 13 seeds into c:foods/vegetable and the garnish role - meaning a lettuce seed could satisfy any recipe asking for a garnish. Produce is now enumerated item-by-item with the seeds dropped. Croptopia's vegetables and fruits still bridge exactly as before; only the seeds are gone.

Seeds are identified by the ecosystem's own c:seeds classification rather than by name, so plantable foods (Farm & Charm's onion) and edible seed foods (Croptopia's roasted pumpkin and sunflower seeds) correctly stay food.

Fixed: a lone install could refuse to load. Three references to convention tags (c:foods/berry, c:buckets/milk) were marked required. On Fabric without Fabric API - a setup the README explicitly invites - those tags are undefined, and a required reference to an undefined tag fails datapack loading outright. They are optional now, as every cross-mod reference should be.

Both fixes are now guarded by a new audit that resolves every tag the mod asserts and fails the build if either problem reappears.

This mod has no additional files