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Pandorical

Client-side enablement bridge for server-driven UI, content, and rendering on Fabric.
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pandorical-15.13.0.jar

File namepandorical-15.13.0.jar
Uploader
justfatlardjustfatlard
Uploaded
Oct 4, 2026
Downloads
234
Size
1007.0 KB
Mod Loaders
Fabric
File ID
9064446
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:pandorical-1655725:9064446"

Learn more about Curse Maven

What's new

  • A ladder or vine on a ship at sea climbs the same as one on land.
  • Blocks on a ship at sea can be clicked, for a mod that says which: Big Boats opens its doors, chests, furnaces and crafting tables this way.
  • Ops can trust players one by one with PvP, fire and lava, explosives, and hurting others' animals, on a page /pandorical trust opens.
  • Each switch has a default for everyone; PvP's is the server's own pvp gamerule.
  • A setting whose options are shapes can show the shape beside its name in the mods menu.
  • The mods screen puts the mods only you are running at the top, above the server's hundred.
  • A client-only mod like Sodium was listed all along, as row one hundred and nine.
  • Opening the notice tray puts the badge out, even if you answered nothing. Looking is enough.
  • It comes back when something new arrives.
  • On a controller the badge names your button instead of telling you to press a key.
  • The welcome is offered until you have actually read it, not just until it has been shown once.
  • Anyone who was busy when it first arrived gets it again on their next login.
  • The notice badge shows what is waiting, not just a bell.
  • The notice badge shrinks once you have opened the tray. The key is on it the first time only.
  • In the notice tray, summaries wrap, answers line up down one edge, and the time left shows.
  • Buttons that close a screen work again.
  • What changed since you were away wraps instead of running off the panel.
  • The notice badge names the key you actually have bound.
  • What changed since you were away is readable. It was grey on grey.
  • The notice badge sits above the hotbar instead of under it.
  • The notice badge moved to the bottom right, out of the crowded corner.
  • The notice tray reads as a list of questions, and has a way out.
  • The notice tray opens on N, or the d-pad's right on a controller.
  • The badge in the corner is readable and names its key.
  • Fixed the notice badge drawing as a sliver in the corner.
  • Notices: a mod can put a question to you in a tray of its own instead of in chat.
  • The death screen's buttons work on a client that has stopped ticking.
  • Horses turn the way you press, at a horse's pace.
  • Grass slabs no longer flash white as they are placed.
  • Action menus: grids of buttons on one key. Press J, or set your own.
  • The mods screen lists what you are running and can switch your own mods off.
  • Notices: questions from mods wait in a tray on N instead of scrolling past in chat.

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